The CD Project RED boss takes the blame for the Cyberpunk 2077 launch

CD Projekt RED has again apologized last year’s messy launch of Cyberpunk 2077. In a video posted on Wednesday night, studio manager Marcin Iwiński explains what really happened in the days before launch, and what went wrong.

CD Projekt RED still has a lot of work to do to fix Cyberpunk 2077. Photo: CD Project RED

In the video – which you can see above – Iwiński opens by taking the blame for the Cyberpunk 2077 release. He points out that the PC version received good reviews, but admits that the console versions did not hold up.

– I and the rest of the management team are sincerely sorry for this and in this video I go out in public to acknowledge the problems. Please do not blame any of our development teams for what happened. They are all very talented and work hard. It is me and the board who make the final decisions, and it was we who decided to release the game.

Did not detect errors during testing

As the studio manager, the support team talks about problems because it mainly worked on creating a good PC experience, which was then adapted for the previous console generation. The porting job was to prove to be very difficult, but the CD Projekt management still believed that everything would work out before the game came out.

The list of bugs that players have encountered on Cyberpunk 2077 has grown enormously since the game’s launch. Nevertheless, Iwiński claims that most were not discovered when CD Projekt RED specifically tested the PlayStation 4 and Xbox One versions of the game.

In the days before the release, major improvements were supposedly made to the console versions, and the management bet that the huge launch update would take care of most things. But that was not the case.

Should avoid “crunch” in the future

Here is the plan further for the game. Photo: CD Project RED

As you know, the team is now working on fixing the game. Several minor adjustments have already been launched, while two major updates will come during January and February. This time, however, the work is done without mandatory overtime work – so-called “crunch” – something CD Projekt introduced and was criticized for last year.

– The team works to bring relevant solutions to the game without any mandatory overtime. Avoiding crunch on all our future projects is one of our biggest priorities, the developer reports their websites.

Otherwise, CD Projekt promises free extra content for Cyberpunk 2077 after all the bugs have been fixed. Then it’s time for the upgraded versions of PlayStation 5 and Xbox Series X / S, with a planned launch in the second half of 2021. The team is working with Sony to get the game back to the PlayStation Store, but when it will be is still uncertain.

ALSO READ: Cyberpunk 2077 launch under investigation by Polish authorities »


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