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Literal PC release date confirmed, super ultra wide, NVIDIA DLSS, ray tracing support

It has been reported that Literal, a PS5 exclusive and developed by House Marquee, a studio affiliated with SIE, will be released on PC.

The release date has not been announced in the meantime, but recently SIE released additional information about the PC version and confirmed the release date.

The Literal PC version is scheduled to be released on February 15th, and a video introducing various features that can only be experienced in the PC version has been released.

Porting to PC this time was carried out by Climax Studio, and PC version only wide resolutions such as 16:10 ratio resolution, 21:9, and 32:9 are also supported.

In addition, it will support achievements and 5 graphic presets, and it will also provide a function to check CPU and GPU usage and frames.

In addition, NVIDIA’s DLSS and AMD’s FSR, FSR2 are also supported, and ray tracing is also supported. In the case of ray tracing, it was introduced that it is customizable, and the intensity can be adjusted with a slider.

In addition, both the controller and keyboard and mouse can be customized, and when using the PS5’s DualSense controller, haptic feedback and adaptive triggers will be supported, just like the PS5 environment. Finally, Dolby Atmos, two types of 3D audio, and 5.1/7.1 surround sound are also supported.

On the other hand, five types of PC requirements were also released, and in the case of enjoying a resolution of 4K or higher, it is also confirmed that a rather high-end RTX 3080 or higher-end graphics, 32GB or more memory, and a high-performance CPU with 8 cores or more are required.

The Literal is currently available on PS5, and will be available on PC on February 15th.

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