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The Last of Us 2 and its sound engineers

The Last of US 2 It’s a great game, one so good that even if you’ve eaten a major spoiler in its history, you get to enjoy it a lot from start to finish. And is that the work carried out by Naughty Dog is outstanding in practically all aspects, both those that are related to the gameplay and details that affect its graphic or sound section.

The latter, the sound, it is much more interesting Well, a large part of the atmosphere and sensations that we can experience while walking through an open field, behind some houses or inside them in the most absolute darkness, depends on it. Hence, as in so many other occasions, these titles are always recommended to play with good gaming headphones.

Now, in the video that you will see below, Beau Anthony y SoundWorks Collection share in a few minutes details about the process of creating some of the sounds that you can hear during the adventure. As well as others who are there and who are rarely paid attention to. But we assure you that if the climax generated by the game were not there, it would be completely different.

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As you can see, many sounds that accompany this second part of one of the most important and best-rated games, both by specialized critics and most of the players who have already enjoyed it, have been created using ingenuity and not a simulation. real of what was to be shown.

For example, there are sounds that are made directly with the mouth and later in the study they are modified and combined with others to give the final result. But there are also others in which a simple sticky substance can be used to recreate what an infected person would sound like. Or, the inflation sound of a life preserver for similar explosions.

There are many ways to achieve these types of sound effects with such everyday things as the sizzling of a hot pan when it comes into contact with some liquid or element at different temperatures.

For this reason, these types of videos that are sometimes shared and that give a more or less detailed sample of creative processes that follow productions of all kinds like movies, video games and even podcasts are so interesting. Because they give value to the work of sound engineers without whom the end result of the product would not be the same. And it’s good to acknowledge their work, because with so much visual impact it is easy for sounds to go unnoticed. But they are there and they are really important. And attentive when the use of spatial audio start to become popular in video games.

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