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Diablo 2: Resurrected will be ‘a great experience on consoles’ thanks to the controls

Diablo 2: Resurrected prepares to debut next September 23 on PC, Xbox One, Xbox Series X / S, PS4, PS5 and Nintendo Switch, both in Spain and around the world. The game consists of a complete remastering of the classic Blizzard title, improving its graphic and technical section. In this sense, its creators anticipate that being “a great experience” on consoles thanks to its renewed controls. As it has advanced Rod Fergusson, executive producer of the project.

Diablo 2: Resurrected, a new rebirth

The Diablo II The original was a title developed and intended essentially to be played with a keyboard and mouse, but Blizzard is working very hard to make sure your remastering feels appropriate and comfortable to be played on consoles. As you indicated Rod Fergusson in an interview with GameSpot, on the occasion of the Play For All 2021 event. This is what Fergusson explained about it:

“Basically, it’s all about changing … now you’re telling the character where to go. You are the character receiving that direction through the sticks“He maintains.” The development team did a fantastic job. When we first implemented controller support, it was already very playable. It felt great to play it. Ranged attacks feel really good, melee attacks too. Automatic gold pickup works very well. There are certain things that are activated as an option. Those things you can also turn them off. “

“It felt great to play it”

“Really, we were just trying to make it feel native, even if it isn’t,” he continues. “We don’t want it to feel like, ‘Oh, this is a PC port, so it feels a bit clunky.’ We have put a lot of effort to make it feel smooth. Feeling that you have precision, that you can do whatever you want to do. Feels like a great console experience“.

The team has also been working on adapting the console controller to the characteristics of the Diablo 2 beyond the character’s movement or attacks: “In essence, it’s about understand what command is good at. We tried a few things and said, ‘This is too much. For a time, when we switched on the controller, the items were automatically sorted so that you didn’t have to take inventory. Tetris, and we were like: ‘Oh this breaks the game’“.

To solve these kinds of issues, Blizzard had to throw
inventive: “So, [tuvimos que encontrar] creative ways that allow you to move things between your inventory and your belt, or your inventory and your hiding place and shortcuts. “On the other hand, they have also had to modify the operation of skills such as teleportation, depending on where we click:” Now we have to predict a certain range of distance depending on how you’re using the controller. “

We remind you that Diablo 2: Resurrected be available next September 23 en PC, Xbox One, Xbox Series X/S, PS4, PS5 y Nintendo Switch. “Diablo 2: Resurrected It looks great. The remasters are aware of the mistakes that were made with Warcraft III: Reforged (whose shadow hangs over this remastering) and are willing not to stumble over the same stone, “we wrote in our advance.

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