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Crysis Remastered confirmed with a season of release, Ray Tracing and full of graphic promises

Finished the leaks, place for the official: High definition teaser in support, Crysis Remastered has just been confirmed by Crytek, who will also be editor on the project. He will co-develop babywearing with Saber Interactive, customary of the genre, with the Switch version of The Witcher 3: Wild Hunt.

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The official press release the list of technical advantages of this version created with an optimized grind of the CryENGINE, and they are as numerous as they are complex for novices.

Crysis Remastered will focus on the solo campaign of the original game and will contain high quality textures and improved models, an HD texture pack, temporal anti-aliasing, directional occlusion (SSDO), global illumination ( SVOGI), state-of-the-art depths of field, new lighting settings, motion blur and parallax occlusion mapping, as well as particle effects that will also be added where needed. Other additions such as volumetric fog and skylights, software-integrated Ray Tracing and screen reflections provide the game with a major visual upgrade.

We can’t wait to see what these promises are really worth once at stake, especially that of the Ray tracing integrated into software on consoles. Crysis Remastered will necessarily look better on PC, but it’s also planned for PS4, Xbox One and even Switch in summer 2020.

Auxance M. (White Cloud)
Writer – Tester
With a pop culture foolproof, passionate about music that makes boom boom, follower of comic series of all kinds, studying in my spare time, regular player of Pokémon and FIFA.
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