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Analysis: Microsoft’s Acquisition of Activision Blizzard Reveals Performance Tier for Nintendo’s Next-Generation Consoles

Microsoft Microsoft intends to acquire Activision Blizzard Activision Blizzard’s merger of the game industry of the century has many extra-judicial cases. In order to successfully pass the inspections of various countries, Microsoft has submitted a lot of evidence, which also revealed many past and future plans of its peers. Recently, it is suspected of revealing The performance tier for Nintendo’s next-generation consoles.

Since Microsoft has reached an agreement with Nintendo, saying that future works of Call of Duty will also be launched on Nintendo game consoles. However, the outside world has questioned that the current performance of the Switch may not be able to provide a good gaming experience. It is suspected that it is just a blank check; Communication between Bobby Kotick of Microsoft and Shuntaro Tanigawa, President of Nintendo Games, during Microsoft’s announcement of the merger with Blizzard. The two parties discussed the possibility of implementing Call of Duty on the next-generation Nintendo console. Bobby Kotick clearly pointed out that the successor of Switch will have the equivalent of the eighth-generation game. PCs (that is, PS4 and Xbox One) comparable performance.

▲Strictly speaking, it is not difficult to surpass the eighth-generation game console with a new generation of mobile processors

From the performance point of view, the performance of PS4 and Xbox One is probably only the performance of the current entry-level e-sports PC. However, considering the characteristics of the Switch handheld that cannot consume too much power, the Switch can indeed achieve the performance of the eighth-generation home game console. It is exciting for game developers. After all, the customized version of NVIDIA Tigra X1 adopted by Switch is far inferior to the performance of current flagship smartphones. It is only due to the closed environment of the platform and the choice of developers to provide a variety of excellent works, but The picture quality, special effects, and fluency of the game are subject to considerable restrictions.

In addition, taking into account the time and space situation, even if the basic performance is equivalent to that of the eighth-generation game console, the current hardware industry technology will provide multiple benefits for Nintendo’s next-generation handheld, including brand-new image enhancement technologies (such as DLSS, FSR, XeSS, etc.) , full SSD (after all, the eighth-generation host is defaulted to a 2.5-inch SATA hard drive), larger-capacity memory (the current flagship mobile phone has successively provided 12GB RAM, 16GB RAM), these characteristics are quite important for the new generation of games help.

However, it is worth noting whether Nintendo will continue to cooperate with NVIDIA on the hardware of the next generation of game consoles. After all, although NVIDIA’s current platform has a continuous architecture, it is mainly designed for embedded robots and the Internet of Things. For Nintendo Continuing to choose to cooperate with NVIDIA may only have the advantage of the continuity of the content development platform. However, considering that the Switch system is essentially a variant of Android, it seems that Nintendo’s chip choice is not limited to NVIDIA.

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