Home » today » Technology » Xbox Series X has a hardware advantage, PS5 system efficiency for David Cage – Nerd4.life

Xbox Series X has a hardware advantage, PS5 system efficiency for David Cage – Nerd4.life

In a recent interview with WCCFTech David Cage, image man of Quantic Dream and visionary creator of games such as Heavy Rain and Detroit, has had his say on the new generation of consoles. From his point of view Xbox Series X it has a slight advantage from the point of view hardware, thanks to increased computational power and shader cores. For its part PS5 can count on a system with aefficiency superior, as well as Sony’s ability to offer a more organic and solid platform.

In a lengthy interview Cage said that both machines have advantages and disadvantages well marked. Xbox Series X has a greater computing power, PS5 a more performing SSD and a more integrated system.

In the long run, however, Microsoft could benefit more from its core shaders, which would allow Xbox Series X | S to process. machine learning more advanced, potentially able to compete with Nvidia’s DLSS.

Is always complex compare hardware, as there always have advantages and disadvantages. It’s not just a CPU or frequency issue; it’s more of the consistency between the components and the possibilities guaranteed by the most advanced features. The CPU of the two consoles uses the same processor (slightly faster on the Xbox Series X), the Xbox’s GPU also seems more powerful, around 16% faster than the PS5, with 25% faster bandwidth. The transfer speed of the SSD is twice as fast on the PS5, “Cage said.

Xbox core shaders are better suited for machine learning, something that could be an advantage if Microsoft can implement an equivalent to DLSS by Nvidia (and an artificial neural network for AI).”

In general“concluded Cage,”i think pure hardware analysis shows a benefit for Microsoft, but experience suggests to me that hardware will only be part of the equation: Sony has shown in the past that its consoles can handle the most graphically beautiful games because their architecture and software was always organic and efficient.”

In other words David Cage reiterated one of the axioms best known in the world of video games: the difference is not the machines, but the ability of developers to overcome the limits they impose.

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