Home » today » Technology » TGS “Forspoken” in the real machine test, the magic operation seems but the operation is a bit complicated | 4Gamers

TGS “Forspoken” in the real machine test, the magic operation seems but the operation is a bit complicated | 4Gamers

“Forspoken”, which has been in the works for a long time, was exhibited at the Tokyo Game Show as a highlight of Square Enix; the first day of the exhibition became the busiest place on the stand.

The trial game lasts about 20 minutes and includes 5 small tasks in groups. After all are completed, you can get new equipment and challenge the extra level in the remaining time. SQEX has prepared enough to advertise the video many times in advance and this time it is finally playing.

The movement of this game is similar to the sense of parkour, but there are no eaves and flying walls. It is divided into two types: normal run and magic run; magic run will consume the meter on the left table, but while running, when you press ╳ when you jump high and land, you can get movement without consumption.

The magical abilities are presented in a disc design and the switch is called by a combination of keys and is divided into three types: attribute, auxiliary and attack.

Before attacking, press ⇧ near the enemy to view the enemy’s attributes and information. This game eats a lot of the affinity of attacks with attributes, and minions are unlikely to die when fighting with the opposite attribute. The convenience of auxiliary attacks is good and it is very interesting to combine them with the elimination of monsters.

Draw a quick conclusion. This work has a good image, the movements are generally smooth, the DualSense offers a good feel, and the magical blast is enough. The operating system is not difficult, but it is a bit complicated and takes time to learn. The beginner’s version of the teaching experience isn’t complete for lack of time, so you can only explore as you play along the way.

The terrain shows a great sense of depth and breadth, except that there are some auxiliary points for climbing, such as hills and pillars, which can only be climbed at certain points, and also need to be deflected to complete it, which somehow it limits the beauty of the open world. . There is expected to be further optimization after this exhibition.

Since SQEX has specified the length of the demo video disclosure, there are a lot of reductions here, mainly keeping various little bosses and some magical uses, as well as answering attribute spells.

Tokyo Game Show 2022 promotional video “The Land of the Enchanted”.

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