Home » today » Technology » NBA Infinite Review: Microtransactions and Poor Game Controls Dominate Player Experience

NBA Infinite Review: Microtransactions and Poor Game Controls Dominate Player Experience

In many ways, it’s both sad and unfortunate that our favorite sport has been completely destroyed by the numbers game interpretation that dominates the genre. Overly complex game systems designed to resemble aspects of a related sport, interspersed with thousands of sub-menu and dozens of expensive microtransactions, are just plain boring to me. I used to love the NBA 2K series. today? no thanks. I used to love EA’s signature NHL sequels. today? I’d love to say no. There’s a kind of greed, maybe even type, prevalent in the gaming world that I think destroys any possible enjoyment of gaming.

NBA Infinite isn’t as confusing as it could be. Basically, it’s a lavish and ambitiously structured sports game given away for free, and if you want to get better faster, you’ll have to open your wallet if you want special clothes. The biggest problem here is that everything you can buy feels so hastily put together and meaningless in terms of actual value, not unlike NBA 2K games in recent years.
In NBA Infinite, you can play one-on-one, three-on-three or a full team, five players against five players. The first two options take place on the court, while the analogy of real NBA basketball naturally takes place on a full-size arena floor. Developer Lightspeed Studios has taken elements of the NBA 2K game system and simplified, simplified and simplified, which now means you can take advantage of features like crossing, passing, shooting and blocking. It’s all about winning money and points, which level up your players. Basically, it’s as “new” as the sport itself, but overall, it’s done well. So it’s a shame the game controls aren’t high enough.

Here is an ad:

Game controls are touch-based and slow, with so few pure animation interruptions that it makes your player feel like they’re living their own lives and are still heading in one specific direction seconds after you turn in another direction run in the direction. This is problematic. I hate this old-school gameplay mechanic in sports games and miss the speed and agility of the more arcade-friendly alternatives. Also problematic is that, for example, you can’t choose which teammate to pass to (the game chooses that, stupidly) or prevent a crossover, even if you see it coming. This is because the player is too slow.really slow

The graphics are good, although the presentation leaves a lot to be desired in terms of Windows typography and a stark color scheme. Ultimately, there’s no real issues with NBA Infinite and the level of ambition is high, but microtransactions and tight game controls mean my rating remains at a weak six.

Here is an ad:

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.