Home » today » Technology » “Diablo Immortal” trial play, fine workmanship, but it’s a mobile game that doesn’t look like a mobile game | 4Gamers

“Diablo Immortal” trial play, fine workmanship, but it’s a mobile game that doesn’t look like a mobile game | 4Gamers

Blizzard’s latest mobile game “Diablo Immortal” recently invited global media and some Australian players to participate in a limited public Alpha technology test. After several days of trial play, let’s talk about this game. Games of interest.

Before reading this article, you can take a look at our recent introduction to “Diablo Immortal” (Click here)。

The model tested this time is the iPhone XS. Although it is a model from two years ago, the picture quality is set to the highest and there will be no performance lag when playing. The optimization in this area is really good.

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However, because of the alpha stage, there are only overseas servers, so the Ping value is always around 200, and occasionally reaches 1000, which will affect the game experience somewhat. In addition, this game is an online MMO mobile game that is always connected, so the power consumption speed is quite fierce, and the phone can quickly feel the temperature increase.

Next, let us enter the theme of this time, what kind of game is “Diablo Immortal”? Although you click on the app, you will see the big Blizzard and NetEase logos first, but this game has neither VIP rechargeable gift packs, nor five-star barbarians or SSR mages. Some is a “Diablo III” that is almost completely mobile.

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80% of the essence of “Diablo III” can be embodied in “Diablo Immortal”, if it is not for the record is not common and the map is smaller than the PC version, this game is called “Diablo 3M” actually Not too much.

Characters are divided into male and female for each profession, and there are two fixed shapes to choose from. In addition, because of the different professions, the prologue and some subsequent dialogues are different.

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The game process is just like the PC version. Before the full wait, you are basically experiencing the plot, and you are constantly advancing the map and unlocking new systems. This game is quite rich in map scenes and monster types, and it also retains the characteristics of the Diablo series. For example, the elite monsters with random attributes, the treasure goblin, etc., as each area of ​​the plot will lead to the dungeon at the end of the plot, you have to face large boss battles, such as the Skeleton King, the second-generation countess, etc. .

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The slight difference is that before the full level, you can receive rewards for each map (where to fight a few monsters), and enter the secret realm to buy treasures. Among them, the number of monsters in the secret realm is the largest, and it is easy to encounter multiple groups of elite monsters at the same time.

The biggest difference between combat and D3 is that there are only 5 skills. In addition to killing monsters’ blood cells, the potion can accumulate up to three cans. Therefore, it’s impossible to punch too hard when fighting monsters, especially when you encounter some special tricks. Secret ray, etc., still have to move.

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No matter how many people look down on it before, it is undeniable that “Diablo Immortal” has a certain level of smoothness in combat and a sense of strike, and the UI is as simple as possible. In these respects, it can even be said to exceed expectations. .

The equipment has been changed to two settings: enhancement and inlaid gems. The enhancement consumes a lot of decomposed materials. There are also upgrade settings for gems. These parts should be the main reason why players who don’t have much time will want to buy battle passes, but Fortunately, both enhancements and gems can be inherited with new equipment.

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However, overall, the requirements for the class money are really low. Only when the Hell-Class is used as a kitchen and the stage where the legendary outfit is left, will there be a “possibility” for class money.

The struggle between PC and mobile games

After playing, I feel that after the release of “Diablo Immortal”, it became the target of players’ attacks, and even Blizzard’s laughingstock. The production team took this as motivation and worked hard to build it into a “3A level”. “Mobile Games” to restore fame.

“Diablo Immortal” has indeed shortened the progress of some games, like a secret realm that can basically be done in 10 minutes. But the overall design still cannot escape the thinking of the PC version.

For example, with the “automatic path finding” feature common in modern mobile games, the Alpha version of “Diablo Immortal” currently only accepts rewards, and some guides in the city have automatic path finding. Other times, the player is guided by footprints on the map. Although they are not lost, they still have to be manual.

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As for automatic battles, dungeon sweeps, and the like, of course they didn’t. So when playing this game, you are not allowed to do two things with one mind or use one hand. Whether this is good or bad, everyone has different standards, but for lazy players, “Diablo Immortal” is definitely not for you.

And the Alpha version is only open to level 45, it takes a lot of time to fully practice (the upgrade plan of the Alpha version still has room for correction, you will encounter problems such as cards at level 35.), this design has no problem on the PC , But on mobile devices with battery restrictions, the play experience is very interrupted, and the long upgrade process is also a test for fast-food players.

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In addition, due to the limitations of the screen of mobile devices, interfaces such as the equipment bar, backpack, and achievements are all full screen. Of course, the game will not be paused when you open these interfaces, so it often happens when outdoors ” It’s a situation where the monsters can’t change their equipment.” Because the monster’s visible range is also large, it often sees you off the screen and rushes towards you one after another.

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Can you fall into the world of Dabao?

This part is biased towards personal feelings. Maybe it was because I spent a lot of time on Diablo 2&3 before. In the game of “Diablo Immortal”, one thing that people can’t help thinking about is “How much is there in such a game?” Selling point?”

“Diablo Immortal” follows the same basic routine as the Diablo in the past, starting with the yellow outfit all over, and then starting to play the legendary outfit. The legendary outfit is hit until you start to brush the value until you feel satisfied.

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Maybe I’m getting older, maybe I’ve gone through the same process too many times, and now this kind of treasure brushing seems a little uninteresting to me. I believe there is still a market for Dabao games, but how much market is left? After all, even “Diablo 3” is already a game 8 years ago.

This problem may not only exist in “Diablo Immortal”, but also test the team of “Diablo 4”.

In “Diablo Immortal”, what I saw was that the production team tried their best to reproduce the experience of the “Diablo III” version. As for whether the player will pay, it will be the day when it is officially listed.

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