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Call of Duty Warzone: Design Director talks about what makes the game so successful – basically sports

Call of Duty Warzone has brought something really new to the world of Battle Royale since its inception. The game is currently struggling with its own issues, of course. There is the issue of hackers and the balance of weapons in its arsenal takes a step back from time to time. But the gameplay is still fun and exciting. The developers continue to roll out new changes in WZ and keep the game as exciting as ever. Modern Warfare Season 5 is slated for release today. Expect major map changes, improved weapon rotations, playlist updates, and more.

In an interview with Jeuxradar, Infinity Ward Design Director Geoff Smith talks about the idea and thought process behind Call of Duty Warzone.

Further reading: Call Of Duty Mobile: New Battle Pass Camouflages And Leaks

“Our main goal was to make sure that we brought something new and innovative” – Geoff Smith sur Call of Duty WZ

Warzone has set the bar high in terms of size and scale of gameplay. A look at the map will tell you how ambitious this project is, with a deep sense of realism in its struggle. Thinking about all of this, a major question that comes to my mind is: how did the developers create such a world for multiplayer?

When it comes to rendering said world, Geoff says that Infinity Ward achieved this through block streaming. Bulk streaming allows the game to load high-resolution material for a specific part of your FoV. Areas beyond your FoV remain optimized to help the game run smoothly. ” We had to make sure we had just the right number of items in each song [such as] buildings, models, etc. This is what allows the game to render the detailed terrain of WZ so easily.

The game uses a ballistic system to provide as much realism as possible to its shootout system. This means that the developers have physically simulated the balls in the game, across distance and time.

“We needed the ball travel time on the big maps, but we were also very sensitive to keeping our fights at close range. This balance took time, so we put it in place early, to give ourselves time to fine-tune it.

Additionally, Geoff says they had to create the weapon system to balance the game modes. “If you learn to use an AK47 in single player mode, it should behave the same in battle royale. “

Warzone will slowly be part of other CoD games as well.

We all know that Call of Duty WZ is essentially a companion game, or rather a spin-off of Modern Warfare. However, we also saw and speculated on the supposed Easter Eggs for the upcoming CoD title, Black Ops Cold War. Geoff puts our minds at ease in this regard, saying that WZ will gradually be closely linked with upcoming CoD titles. However, the game was designed as an indie game and designed to be so, he adds.

It will be good to see Warzone gradually become closely linked to the Call of Duty ecosystem. The game has insane potential and we have no doubts about it. While the game still has issues, we believe that Infinity Ward will slowly take care of all of them.

Source: Gamesradar

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