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Why “Final Fantasy 7 Remake” changed so much from the original version. Is the fun of nostalgia just the beginning?

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I’m a person who can enjoy it even if it’s faithful to the original version or arranged.

Some people like the original version, others get bored with the original version, so I guess it’s difficult to say which one is better (;^ω^)

The second game, FINAL FANTASY VII REBIRTH, is scheduled to be released in the winter of 2023.

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However, as those who have played know

Altered story from the original version

was deployed, right?

I won’t go into details here, but

Reason for major changes from the original version

It seems that Yoshinori Kitase, the producer, made a comment about it (・∀・)

Personally, I’m curious if even a big change will lead to a spin-off work.

Why “Final Fantasy 7 Remake” changed so much from the original version. Is the fun of nostalgia just the beginning?

Now, for those of you who haven’t played the game yet, it’s going to be a bit of a spoiler…

The work “Final Fantasy 7 Remake” is from the original version “Final Fantasy 7” released in 1997.

Works that have been significantly modified

It is

That’s why I think there are many parts where people who have played the original version feel nostalgic, but also think “Oh?”.

Well, let’s leave it aside for now whether this is a good thing or a bad thing.

I wanted to create a work that felt both nostalgia and freshness at the same time.

That’s right.

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According to Yoshinori Kitase, when a game you used to love was remade, you bought it and played it.

That remake must have been a remake that was faithful to the original version…Yoshinori Kitase had fun at first, but

can’t keep playing

That’s right (; ^ ω ^)

As for why I couldn’t continue,

The fun of nostalgia is only the beginning

It seems that it was, and it seems that it felt like inertia from there.

So, to develop “Final Fantasy 7 Remake”

Changes from the original version

It seems that you added

The key to the “remake” is the balance between unchanged parts and new elements?

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With that kind of experience, Mr. Yoshinori Kitase,

Remakes don’t just appeal to gamers’ nostalgia

This is the idea behind the development of FINAL FANTASY VII REMAKE.

Of course, it doesn’t disrespect the people who played the original version, leaving elements that completely reproduce the original version.

I heard that you incorporated new elements unique to FINAL FANTASY 7 REMAKE (・∀・)

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this

Balance of unchanged parts and new elements

He thinks that is the key to developing a remake.

Even in the second work “Final Fantasy 7 Reverse” to be released from now on, and the third work that has not yet been announced,

Major changes from the original version

( ・`ω・´)

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For those of you who have played the original version, we want you to think, “Ah, this is what happened back then!”

For first-timers, I guess that means developing a work that feels modern and can be enjoyed without feeling out of place.

For the time being, “Final Fantasy 7 Rebirth” will be released in the winter of 2023, so let’s look forward to it!

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So this summary…

・A remake that is faithful to the original version creates fun from nostalgia, but it doesn’t last only at the beginning
・For this reason, we made major changes to FINAL FANTASY 7 REMAKE so that it can feel nostalgic and fresh at the same time.
・The key to remakes is the balance between unchanging parts and new elements
・The second work “Final Fantasy 7 Reverse” and the third work also have major changes.

It was an article.

Well, “Final Fantasy 7 Remake” is a relatively successful remake, isn’t it?

If this “balance between unchanged parts and new elements” breaks down, it will certainly be a work that makes you think “something is different”.

It was a story that I thought was surprisingly difficult to remake (; ^ ω ^)

I’m looking forward to seeing how this “balance between unchanged parts and new elements” will be in “FINAL FANTASY 7 REVERSE”, which will be released at the end of this year!

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