Skull and Bones: Ubisoft CEO Calls It a Quadruple-A Game
Ubisoft CEO Shares High Confidence in Skull and Bones
In a recent Q&A conference call, Ubisoft co-founder and CEO, Yves Guillemot, expressed his high confidence in the upcoming game Skull and Bones. Despite the game being delayed multiple times, Guillemot goes a step further and labels it a “quadruple-A” game, a term rarely used in the industry. This bold statement certainly sparks curiosity among the gaming community.
Skull and Bones: Breaking Away from the Live-Service Model
One astute individual questioned Ubisoft regarding their decision to charge $70 for Skull and Bones, considering the game’s potential for a free-to-play model in a live-service format. Guillemot defended the pricing, emphasizing the game’s scale, meticulous development, and uncompromising level of quality. According to the CEO, these factors justify the $70 price tag, solidifying Skull and Bones as a fully-fledged title.
Driving Anticipation with a Comprehensive Experience
Guillemot confidently proclaims that Skull and Bones offers a vast and complete gaming experience. With the tag of being “quadruple-A,” Ubisoft’s ambition for Skull and Bones reaches impressive heights. Players can expect a polished and technically advanced game that promises to deliver in the long run.
Open Beta and Official Launch Dates
Excitement for Skull and Bones intensifies as the game’s open beta is scheduled to run this upcoming weekend. This anticipated testing phase will allow players to have a hands-on experience before the game’s full launch on February 16th on PlayStation 5. The launch is eagerly awaited, as gamers eagerly speculate the outcome and authenticity of Guillemot’s claims.
Skull and Bones Fan Speculations
Are you planning to check out Skull and Bones this weekend? What are your expectations? Is Ubisoft really offering a level of polish and technical prowess beyond the traditional AAA standards? Share your thoughts and predictions in the comments below.