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Todd Howard talks about the dialogue system and realism in the new Starfield video

And it also means it’s pretty realistic science fiction, but in a lenient way.

Bethesda didn’t exactly spoil us with the material from Starfield after the moderate one the first of the game we arrived in June. Now, however, we’ve had a quick chat with Todd Howard where he answers a few questions about the game and shows the occasional gameplay clip.

An incredibly important part of an RPG is the interactions with characters in the world, and Howard says they have returned to what he would classify as a classic Bethesda dialogue system, with “voice controls” and dialogue choices influenced by how you build the game. your character. It also includes a persuasion system where you spend points in dialogue to try to persuade the person you are talking to.

And it looks like there will be a lot to talk about, because the game will now have over 250,000 lines of dialogue, which is a lot more than what reported by the end of 2021. By comparison, Skyrim has 60,000 lines of dialogue, while Fallout 4 has 111,000 lines.

When asked about Starfield it’s “hard science fiction,” meaning as realistic as possible, Howard replies that they themselves think it leans in that direction, but that they prioritized making the game fun to play. One example is that you can’t run out of fuel and be completely stuck in space. Instead, your own fuel and “gravity drive” limit the distance you can travel in a single pass, but you never run out of fuel completely.

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