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the developers of the Mafia remake talk about the classic difficulty level

Hangar 13 Development Studio and 2K Publishing on the official website of the Mafia series have shared details on the maximum difficulty level for the upcoming Mafia: Definitive Edition.

The so-called classic mode, according to the developers, will not make the passage of the remake “Inadequate” difficult, but offers a number of elements “Reminiscent of the gameplay of the original Mafia and requiring a different approach”.

As an example, the senior systems designer of Hangar 13 Prakash Choraria brought the race from the task “Fair Play”: on Classic difficulty “Still not easy, but possible – with patience and experience”.

In classic mode, assistants and hints when driving are disabled (the mini-map remains), cars are much less durable, and police officers are more strict when assessing traffic violations.

In battles, it will also be difficult: enemies on the “classic” are more aggressive, stronger and more agile (and are not displayed on the mini-map), when reloading, all the cartridges remaining there disappear from the store, and health is not automatically restored above 20%.

You can change the difficulty level and adjust its individual components (aiming assistance, vehicle handling, police reaction) at any time, but then you will not be able to earn a trophy for completing the game in classic mode.

The release of Mafia: Definitive Edition is expected on September 25 this year on PC (Steam), PlayStation 4 and Xbox One, while the version for the Epic Games Store will go on sale later.

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