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Shuhei Yoshida on PS5: “We have reached a level of programming simplicity never before seen” – News

Shuhei Yoshida recently spoke in the columns of Dengeki PlayStation. The opportunity for him to share his point of view on the next-gen of Sony.

A few months ago, we learned of the arrival of Hermen Hulst at the head of Sony Worldwide Studios, and that of Shuhei Yoshida to manage the undesirable studios. The latter was since 2008 at the head of the group and remains one of the star faces. The Japanese magazine Dengeki PlayStation therefore naturally gave him a forum to express himself on the year that is coming to an end and the novelties that 2020 awaits. His remarks were translated by our colleagues from Gamekult.

Inevitably, Yoshida approached the development of the PlayStation 5. He ensures that the best way to offer a quality machine, it is first to make it easier for programmers; a way to leave more space for “creation. This new logic, according to him, is on the right track, and was already applied to the PS4. Only the next-gen “go even further“.

“What I hear from people who develop on PS5 is that we have reached a level of programming simplicity never seen before.”

The axis to favor for the development of next-gen, according to the president, is therefore programming. A notion that was somewhat lacking during the construction of the PlayStation 3.

“The PS3 era was probably the most difficult period in 25 years of Sony Interactive Entertainment’s history. The programming difficulty was obvious.

When the complexity of a hardware is an obstacle to overcome, it becomes more difficult to focus on creating the game itself. “

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