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Rising Demand for Electronic Games in Morocco and Worldwide: A Look at the Growing Market and Industry Trends

On 12/24/2023 at 11:00, updated on 12/24/2023 at 11:00

Electronic games are witnessing a large and increasing demand among young people in Morocco, as well as in various countries of the world, as clubs and halls dedicated to these games have spread widely in a number of cities in the Kingdom, and private sector investment in this advanced technological field has increased, in light of the significant growth of the electronic games market.

Data published by the “Statista” website reported that Morocco was able to earn about $218.5 million in electronic gaming revenues in 2023, an increase estimated at 15 percent compared to last year’s revenues.

The electronic gaming market is no longer limited to the sale of video game devices, consoles, and advanced computers only, but has gone much beyond that, as special sports competitions are organized in which hundreds of players participate with large financial prizes and famous celebrities, in addition to the spread of “Seber” stores under the name “Arena.” Young people gather to play this type of game collectively. It is an expensive project, but it promises a great future.

The Le360 camera visited a number of Cyber ​​Gaming stores in the city of Casablanca, where we witnessed a large demand from young people and teenagers who spend several hours glued to computer screens and video games.

In this regard, Adnan Al-Abadi, owner of the electronic games store “Seber”, said that the idea of ​​​​the “Seber” project had disappeared years ago, but it has returned to spread again recently, thanks to new technologies of the Internet, the development of games, and the transformation of the habits of young people and teenagers into everything that is… Digital.

Adnan explained that the idea of ​​his project is to create a family space in which electronic game enthusiasts meet, by providing several options for playing (advanced video game devices, gaming computers, community games, and other interactive games), in exchange for an appropriate financial tariff not exceeding 20 dirhams per hour.

For his part, Anas, an electronic games enthusiast, said that he spends his free time with his friends inside “Cyber”, playing games such as “FIFA”, “PUBG” and “Fortnite” in an atmosphere of sportsmanship, fun and passion to achieve victory.

In turn, Muhammad confirmed that he accepts to play in “Cyber” stores despite having a “PlayStation 5” device at home, as he likes the atmosphere inside this space where he meets with his peers who are video game enthusiasts. Pointing out that this type of game has become more widespread compared to the traditional games that were played in alleys and neighborhoods previously.

It is worth noting that the number of users of electronic games has exceeded about 3.09 billion individuals around the world, with a market value estimated at about 197.11 billion dollars, as it is one of the most prominent forms of entertainment that is widely popular on the global level. Due to the advancement of technology used in its production, and its ability to simulate reality; Which led to its transformation from just a hobby to one of the largest markets in the entertainment industry.

Edited by Amin Lamkhaida

On 12/24/2023 at 11:00, updated on 12/24/2023 at 11:00

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