Today, therefore, we decided to consider what titles we would like to see most in the improved versions on PlayStation 5. We looked at productions that deserve an upgrade that unlocks their full potential, i.e. adding 60 frames, improved textures, more enemies on the screen or improved loading, which was previously unattainable for these games on PS4.
Ratchet & Clank
The remake of the first Ratchet was evidently made “fast” for the movie that Sony planned to release in cinemas, so despite its beautiful appearance, the Insomniac title lacked the finishing touches in both content and technical condition. Since the creators of the series were able to pull 60 frames per second on PlayStation 2, they should be able to do it even more on PS4 and PS4 Pro. If the game gets any PS5 upgrade, it must focus on frame-install.
Bloodborne
Bloodborne has once become a symbol of the “weakness” of PlayStation 4, because the From Software hicior sometimes had problems with maintaining a stable 30 frames and only after many updates and the release of “piglet”, players could enjoy a more comfortable fun. However, in a game so focused on the action, a smoothness of 60, or maybe even 120fps on PS5, would be something that would let us feel 100% of Yarhnam.
The Order: 1886
The “graphic killer”, as the game was called around the premiere, was unfortunately very technically limited – a really impressive appearance at that time was achieved by terribly corridor locations, a short storyline and a moderately prepared gameplay. On PlayStation 5, we could even get a remaster, which could shine even more in 60 frames, and developers could be tempted to add new content. While Ready At Dawn no longer belongs to Sony, the Order itself does.
inFamous: Second Son
Sucker Punch gave us a really great starter title on the PlayStation 4, and it would be a shame to bury a brand as good as inFamous with some minor mistakes from the past. I would love to play the last installment of the series with faster world loading, more opponents to kick, and additional graphics such as neon lights, sparks and the like VFXs.
Monster Hunter World
Monster Hunter World is currently Capcom’s best-selling game and it would be a pity to waste its potential, which, despite many efforts of the producers, is to some extent limited by the current consoles. In the improved version for PS5 and Xbox Series X, the authors could be tempted to improve the artificial intelligence of creatures, add their larger herds to the maps, and even, as befits an action game, give us not 60, but 120 frames per second.
God of War
Kratos faced the first Nordic gods in a beautiful and extremely brutal style, but what this game really lacked was the smoothness of the gameplay that its previous editions offered us. Santa Monica was able to pull 110% of the power from the PS2, thanks to which God of War II ran on such ancient hardware in 50 frames, and the last adventure in just 30 – and not always. I would love to return to the mythical worlds of Norse mythology in 60 frames and maybe some additional particle effects?
Resident Evil 7: Biohazard
Resident Evil 7 is still the flagship horror game available on virtual reality goggles, but the hardware limitations of PlayStation 4 mean that Capcom’s brilliant scarecrow cannot fully spread its wings on PlayStation VR. And as we well know, this technology will be banked on PS5, so I would love to experience the emotions that the Japanese game offers, but in a better, more distinct visual version.
Days Gone
Bend Studio has created a really sensational title, in which fighting hundreds or even thousands of zombies gives extremely great satisfaction. It is a pity that due to technical problems their work has been somewhat limited, and it is safe to say that the developers have completed at most 80% of what they originally planned. Think how intense the experience of Days Gone on PS5 would be with bigger and smarter hordes of enemies.
Hitman trilogy
After it was announced that the third Hitman would receive full support of VR goggles, I immediately dreamed of IO Interactive returning to the two previous versions of the brand and adding such options to them as well. What if, but the possibility of playing Agent 47 from the perspective of his eyes and playing the paid assassin with such immersion would probably be the best gaming experience that stealth lovers dream of.
The Last Guardian
The development hell experienced by The Last Guardian meant that there is nothing to hide, technically the work of the authors of ICO and Shadow of the Colossus, it just gives bodies. I don’t know about you, but I would love to relive this beautiful journey with Trico, but without any caging, hanging or other such problems.
–