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Mistika Ultima (SGO) postproduces the Champions League show

The show that marked the start of the final of the 2021 edition of the UEFA Champions League was post-produced with the Mistika Ultima suite by Sgo.

The project, produced and directed from Los Angeles and in which more than one hundred professionals were involved, included elements of virtual production, remote workflows, AI, immersive technologies, HDR, HFR and high resolutions. Specifically, Mysticism Ultima from Sgo used for its color grading, special effects and finishing.

The creative concept of this piece, starring Marshmellow, Selena Gómez Y Khalid, was developed by the art director It is Devlin, known for designing the last Super Bowl show. On the other hand, the Spanish company MR Factory has carried out all the virtual (post) production, including the design of the set in 3D, the development of the special effects, the color grading and the finishing.

Champions League Show - Marshmellow - 2UHD broadcast at 50 fps

Jesus Rodríguez Calvo-Parra, VFX coordinator and colorist, emphasizes that the project required “stable and powerful software” given the demanding characteristics of the show, “recorded in 6K with Sony Venice to be delivered in 4K HDR at 50 frames per second.

According Rodriguez, the solution of Sgo was up to the challenge: “We needed to be able to integrate all the different pieces and maintain different versions in a unified environment. Mistika’s unlimited and infinite workspace was a real lifesaver for this, allowing us to make all necessary adjustments in a non-destructive way. ”

To be able to handle large files in high resolution combined with numerous 3D drawings, MR Factory equipped several workstations powered by ten GPUs Nvidia RTX 3090 each one, to be able to render the images with Octane Render from Otoy.

Champions League Show - Marshmellow - AIAI integration

Another of the workflow techniques implemented during the creation of the performance was the intelligence artificial. This was applied for motion capture and later for special effects.

Sergio Ochoa, VFX and virtual cinema supervisor at MR Factory, provides more details: “AI motion tracking allowed us to produce animation up to a minute long per day. This technique was used to replicate dancers, create shadows and other objects to achieve the complete integration of all the pieces originally filmed separately in a 3D environment ”.

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