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Kacper Szwejka Teases Impressive GPU-Accelerated Procedural Placement Method in Unity

Kacper Szwejka, a technical artist and art director who previously delighted followers with a demo of realistic grass in Unity, recently shared some impressive teasers for an upcoming project that might be of interest to procedural generation enthusiasts.

According to Kacper, he is working on a detailed article on a new method of GPU-accelerated procedural placement of objects in real time on the landscape in Unity. As you can see in the examples, the approach allows you to quickly place a myriad of objects like trees and shrubs on the ground, giving Unity developers and artists the ability to easily populate game levels.

As the author stated, the article should be published soon, so active Unity users should follow Kacper’s work at X.

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