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Josef Fares said he did not deserve so much criticism

Advancing from a freelance, non-restrained filmmaker to a game developer, Fares defended his CD Project RED-and.

A The Gamer reported a conversation on Twitter Spaces that Josef Fares, and Geoff Keighley (The Game Awards). Here was a ask-and-answer section where students could ask about the Brothers: The Tale of Two Sons, The Way Out, and It Takes Two from the developer. There was a question about how challenging game development was during the closures due to the coronavirus pandemic.

Here, according to Fares ’response, he was fortunate to schedule It Takes Two motion capture work (digitization of motion culture) between two quarantine and foreclosure periods. As a result, the founder of Hazelight Studios was not forced to postpone his game. He then expressed his sympathy for the companies that were more severely affected by the pandemic because there were examples of some titles not appearing in exactly the best condition during 2020 (or if they had to be forced to postpone).

Then Fares added that “a Cyberpunk [2077] unfair degree s___t ”- which is why it can be said that he doesn’t really blame CD Project RED for the initial (mostly console) state of his insider RPG. He called it a kind of witch-hunt that Polish developers were also allegedly threatened with death after the game was released on December 10 after several postponements (which would have been better if it had been released in the spring of this year – and let’s not forget that earlier 2020 the next-gen patch promised by the end of 2021 will only be released in the second half of the year).

Fares ’next game, It Takes Two, will be another EA Originals title (Electronic Arts uses this sector to publish indie titles). It will be released on March 26th PlayStation 5-re, Xbox Seriesre (true, Fares said earlier that he didn’t plan the game for these), PC(Steam and Originen will also be up, presumably with Denuvo as always), PlayStation 4or Xbox One-out.

Source: PSU

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