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Here’s How Nvidia’s ‘Game Ready Drivers’ Are Made

A Nvidia published yesterday (26) a very interesting video showing a little behind the scenes of the creation process of the Game Ready Driversthe programs that allow PCs run your favorite games.

The presentation explains how the technology works, which works by communicating both with games and with the kernel and GPUthe graphics processing unit of the computer. Despite being something quite obvious to most gamers, the recording explains that the quality of the gaming experience — especially the heavier and more recent ones — is directly linked to the quality of the video driver.

Drivers, therefore, must seek optimize performance, the frame rate per second, consistently; and reduce system latency, allowing player actions to be processed and reflected on screen quickly. Finally, in addition to what has already been mentioned, the drivers must be stable to prevent players from encountering bugs and crashes, which can completely ruin the gaming experience.

As the video shows, Nvidia and game developers used to work in parallel, each creating their own enhancement solutions independently. Today, both the GPU manufacturer and its dev partners are exchanging pre-release development information, builds and drivers in order to offer the best gaming experience (and game driver) possible when a title hits shelves.

The whole explanation is quite interesting, especially for those who like to know how things work “behind the curtain”. The video goes on to explain a little more about the dynamics between the manufacturer and its developer partners, which you can check out in the video attached above (with the option of subtitles in Portuguese).

Graph shows positive impact of NVIDIA Reflex on system latencySource: Nvidia/Disclosure

The company also announced the arrival of Reflex Stats, an automatic latency measurement tool. Earlier this year, gamers using GeForce Experience could use NVIDIA Reflex Analyzer, which aimed to simplify the process of evaluating system latency. Now, the company is presenting the NVIDIA Reflex Statswhich is intended to allow gamers to measure PC Latency, a part of system latency.

In this way, players can change their settings in order to maximize the experience and performance of your games simply and quickly, just by activating the GeForce Experience overlay and choosing to view latency. According to the manufacturer, so far the following games have been updated to Reflex SDK 1.6 and support Reflex Stats: Bright Memory Infinite, Fortnite, Rust e Valuing.

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