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Bulletstorm VR Release: Gamers Complain of Bugs, Misaligned Controls, and Other Optimization Issues

People Can Fly and Incuvo studios announced the release of a VR version of the shooter Bulletstorm. The title is already available on PlayStation VR2, PC via Steam and Quest. In honor of this event, the developers released a new trailer:

Apparently, the release cannot be called successful. On Steam the game received only 13% positive reviews, and gamers complain about bugs, crooked controls, disgusting optimization, crashes and dozens of other problems.

Unable to play on Index controller. Game hands are highly misaligned relative to the controller’s in-game position. When holding a weapon with both hands, the weapon deviates 45-90 degrees to the side, which makes comfortable aiming simply impossible.

There are no options for weapon offset/angles, belt adjustments, etc.

No graphics options. Absolutely NO. There are not even presets like: high, medium, low. This is PC, where are the options for AA, textures, shadows, supersampling, post-process, anisotropic filtering, etc.?

Some shaders and effects are displayed only on one eye, which makes the game uncomfortable.

Missing content (that could work in VR with some effort). At the very beginning the prologue is cut short. Dialogues are also cut down, even in the prologue some fragments are completely missing. I’m sure they cut out a lot more content later in the game.

Shadows are cut down, there are no dynamic shadows, baked shadows look ugly.

In addition to the original game, Bulletstorm VR contains two exclusive missions for Trishka Novak.

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