Blue Box admits Abandoned’s PS5 app was a “major disaster”

Early use of Unreal Engine 5 is pointed out as one of the causes of the problem

Just today (Monday 16) the creator and director of Abandoned, Hasan Kahraman, gave an interview to the NME in which he commented a little on how the game’s application was launched for PS5. Kahraman claims that the app was really problematic and that part of it due to the fact that the game is made in Unreal Engine 5, but psends more interesting content soon.

Abandoned’s app was announced with a promise to give a immersive real-time experience for the user, even taking advantage of some of the PS5’s differential technologies such as 3D audio and feedback on the controller. However, players were extremely frustrated with the first trailer released.

Instead of a fantastic and immersive new trailer, the same video of very few seconds that had already been announced on Twitter was revealed. Hasan Kahraman says he knew the event would be disappointing for many players:

“Basically, we had to cut some footage from the opening teaser and I knew it wouldn’t be a good idea to use the same video we had on Twitter and put in there because it’s literally four seconds of video and doesn’t show us much.”
– Hasan Kahraman, free translation

“Basically, we had to cut some footage from the opening teaser and I knew it wouldn’t be a good idea to use the same video we had on Twitter and put in there because it’s literally four seconds of video and doesn’t show us much.”
– Hasan Kahraman, free translation

Despite this, the director claims that he still needed to release something, even if it was a trailer already revealed, just to release the app so that he could add more content about the game in the future. Well, it doesn’t seem like it made fans any less upset.


– Continues after advertising –

One of the justifications given by Kahraman is related to the use of the new version of the graphics engine Unreal Engine. According to him, as they are one of the first teams to develop a game on Unreal Engine 5, some unexpected problems for the development of this content prior to the PS5 and delayed the news a bit.

“We weren’t alone – we had a couple other teams working on it, it got totally out of hand. Maybe it’s because we use Unreal Engine 5, and it’s early access, which is really not recommended for a project like this. so why we needed the resources he had.”
– Hasan Kahraman, free translation

“We weren’t alone – we had a couple other teams working on it, it got totally out of hand. Maybe it’s because we use Unreal Engine 5, and it’s early access, which is really not recommended for a project like this. so why we needed the resources he had.”
– Hasan Kahraman, free translation

Despite this rocky start, Kahraman promises that more interesting content will be added in the future. Indeed, the next preview should be a cinematic trailer accompanied by a playable prologue that should arrive soon.

Via: GamesRadar Source: NME

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