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Bloodborne PSX is still in development. See the gameplay from the praised project

Players are still waiting for better times and the announcement of Bloodborne 2. Sony and From Software are not in a hurry with the development of the bloody IP, an interesting fact is that Lilith Walther is developing Bloodobrne PSX, and the latest materials from the game are praised.


Hidetaki Miyazaki’s climatic and devilishly demanding production is still very popular, and fans of soulslike are eagerly returning to the enigmatic Yharnam. While waiting for the sequel, the Bloodborne PSX, which is systematically collecting positive opinions, may turn out to be a nice treat.

Lilith Walther, an engineer and artist working on the Unreal Engine 4 engine, who is the main programmer for the indie production studio, is responsible for the project. The developer uses the Unreal Engine to create an unusual vision of the game – what would Bloodborne look like on the first PlayStation? The author had to deal with the balance of one-hit-kill attacks, but also added a hero’s healing system.

We do not know when Bloodborne PSX will debut, but there are many voices that the title can be an interesting alternative for fans of From Software’s work. Players are waiting far too long for announcements and positive announcements about the development of Bloodborne 2.

It is worth recalling that the Japanese band is officially working on the Elden Ring – they have appeared in recent days materials from the game trailer, and leaked photos showing the monsters.


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