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“Blizzard Losing Talent and Facing Controversy Amidst Harassment and Labor Abuse Claims”

Activision Blizzard has generated a lot of controversy in recent years, with certain cases of harassment and labor abuse within the same company, despite taking measurements with certain measures, it can be seen that problems of this type have not stopped immediately. Therefore, everything in this aspect turns out to be very difficult, especially for the company itself and its leaders, seeing itself affected by the lack of talent for its lack of personnel.

Well, the difficulties between the managers and their own workers still don’t seem to end completely, therefore according to answers from Adam “Glaxigrav” himself, Blizzard producer according to IGN and VGC, the company instead of going through a A moment of evolutionary stability for its own field turns out to be unleashing certain problems that turn out to be very detrimental to it, since it is losing talent in a large magnitude and extremely quickly, therefore this is leading to the overflow of the amount of work that is already being done. it becomes intensive for users and workers, completely affecting the development processes of certain projects that are still being worked on and polished.

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“Speaking out loud because I have lost another person this week. Blizzard is losing incredible talent because someone in power doesn’t listen to the game directors who make their products. DE&I also means diversity of thought, especially when supported by data and finance. (Adam-Graxiglav, Blizzard Producer).”

In addition to this, he has indicated that he has lost another worker, highlighting a basic point in this problem; Blizzard is losing incredible talent and of great fundamental importance for the development of the projects of the same company, the personnel that separates from Blizzard prefer to opt for new measures when leaving the company and go in search of better opportunities for job growth.

On the other hand, an outgoing claim from the same networks of the Warcraft designer named Allison Steele was the one who revealed about the end of the home office, categorizing the mandatory nature of office work, which was demotivating the same company personnel, therefore several of them decided to end the provision of their services to Blizzard:

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“It has cost us some incredible people and it will continue to cost us more in the coming months. It’s a terrible, short-sighted, and self-defeating policy that is only undermining our ability to deliver the kind of game we want to make and our players deserve. (Allison Steele, Warcraft Designer).”

According to his words, I criticize the decision imposed by the Blizzard executives themselves, predicting the significant casualties that the company and its projects would suffer in the coming months.


2023-04-23 01:48:05
#Blizzard #enters #labor #crisis #detrimental #upcoming #releases

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