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After eight years of development, the Cyberpunk 2077 game promise is full of errors: what went wrong?

Eight years ago, the game studio CD Projekt Red announced the game Cyberpunk 2077 On. Since then, gamers have been eagerly awaiting it. The Polish studio is the creator of The Witcher 3, one of the most popular games ever made. For that reason, CD Projekt Red was regarded as one of the best game studios in the world until last week. Even before the release, eight million copies of Cyberpunk had been sold, good for about 480 million euros in sales. Now Sony is going to refund customers their money.

Great pressure during development

During development, the game studio made more and more promises. The futuristic game, in which you perform criminal jobs as a mercenary, would be distinctive with more and more functions and possibilities. This makes it possible to hack other players and modify your character in detail. Because the studio had brought on so much, Cyberpunk was postponed three times before release. As a result, the patience of gamers ran out. Threats to the makers followed.

Shareholders of CD Projekt Red would also have increased the pressure; after years of investing, they would now like to cash in. The production costs for a game of this size are also gigantic. Most games are sold every year just before Christmas. Waiting longer would probably have meant a loss of sales. “There were so many already pre-orders sold. That’s why they were even at release. They probably thought they would solve the mistakes along the way, “says Maessen.

However, the game studio will not be happy with this result, says Alessandra van Otterlo, owner of the trade magazine Control, for game developers.. “CD Projekt Red has a huge reputation, and as a developer you just don’t want this. We’ve been looking forward to this game for a long time and you want to make players happy. But for many people this game is not or hardly playable. That is really extreme.”

Website Gamespot collected the biggest mistakes in the game in a video:

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