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The pandemic and its influence on the gaming sector

The gaming sector has been one of the few to benefit after the outbreak of the coronavirus pandemic. Citizens around the world have spent much more time at home and have had to resort to leisure options such as video games to being able to spend time at home entertaining and having fun.

The combination of highly anticipated launches by gamers from the main companies in the sector and adaptation to the new way of life has resulted in historic gains for video game companies, which are declaring historical profits and sales records never seen before.

This boom has also been seen in the birth and growth of e-commerce specialized in Gaming, how can it be https://sonidogaming.com/. And it is that gamers prefer to make their purchases online and receive them at home, something that has also grown with the pandemic to avoid going outside and get COVID-19.

Historical figures in the main gaming companies

One of the most shocking cases is that of PlayStation. In the period between April and June of last year, in full global confinement, the company set a sales record with profits that reached $ 5.63 billion. Coinciding with the 25-year life of the company, the new PlayStation 4 sold more than 4 million units in those three months, raising the total number of consoles sold to 112.3 million.

Another case of success during the pandemic has been recorded the nintendo company. The company sold, only in the first quarter of 2020, more than 5.67 million consoles worldwide. The company’s most successful products were the Nintendo Switch and the Nintendo Switch Lite. By June 30, after the first months of the pandemic, the company already had 61.44 million units of the Switch worldwide.

A case of success during the pandemic has been the company Activision Blizzard. Just when the quarantines began around the world, the company launched its new Call of Duty: Warzone and in a few days all user records were broken.

Among the different Activision Blizzard games there are more than 400 million players around the world. This has led to the fact that in the first quarter of last year earnings will reach $ 1.93 billion, a very significant increase when compared to the same period of the previous year, when profits were 1.40 billion dollars.

In addition to the sale of consoles and games for them, there has also been a notable increase in the sale of accessories and elements to improve the game. We are talking about gaming speakers, gaming chairs, keyboards, mice or computers with which enjoy playing without leaving home.

In short, the pandemic has been very beneficial for the gaming world and sales in the sector continue to record records months after the start.

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