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Zelda 64: Recompiled – Unofficial PC Port of Majora’s Mask Released with RT64 Graphics and High Frame Rate Support

Zelda 64: Recompiled was recently released – an unofficial PC port of the classic game The Legend of Zelda: Majora’s Mask. To achieve this, it uses N64: Recompiled. This program can convert all N64 games to PC games. Additionally, Zelda 64: Recompiled uses RT64 to improve the game’s graphics.

Modder Mr-Wiseguy made sure to keep all the cool effects from the original Nintendo 64 game: Zelda 64: Recompiled also doesn’t use tricks or “hacks.” Instead, he just makes some changes to improve them further. This includes framebuffer effects such as grayscale cutscenes and Deku bubble projectiles. Additionally, things like the Lens of Truth and Shadows have been improved to make them even better. He also made sure the lighting and fire effects were identical to the N64.

One of the main new features of this PC project is support for high frame rates. PC gamers can also expect support for wide and ultrawide screen monitors. In addition, there is support for gyroscopic aim. Dualshock 4, Dualsense, Switch Pro, and most third-party Switch controllers are currently fully supported.

Zelda 64: Recompiled is optimized for minimal input lag, making the game more responsive than ever. It is also compatible with both Linux and Steam Deck. Yes, and the game now has an auto-save feature.

Finally, Mr-Wiseguy plans to add ray tracing support in a future version via RT64. It is also planned to add support for new texture packs and models.

You can download Zelda 64: Recompiled from here. To do this, you will need the North American version of the game. Once you have it, drag it to the main menu and start playing.

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