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Videogames for all audiences

I have a theory that those of us who have been playing video games for a few years now have less prejudice when they put a colorful game with a sympathetic aesthetic in front of us. I guess it’s because thirty years ago almost all games were like this, even kill-kill.

The opinions expressed in this article are those of the author and do not necessarily or exactly coincide with the position of Axel Springer or Hobby Consolas.

We have grown up with deep role-playing games with childish aesthetics, with terrifyingly difficult platforms starring The Lion King, Aladdin or The Smurfs. To the old people, that aspect does not scare us as much as young people (adolescents from 17 to 35 years old? 😉 who, when they see colorinchis and friendly bugs, already throw their hands to their heads: “This It is for children!”. Although I just remembered the one that was armed with the aesthetics of The Legend of Zelda: The Wind Waker and that was almost 20 years ago …

I suppose it is the fault of technological evolution, which allowed our screens to fill with terrifying zombies, chilling fights on the beaches of Normandy and realistic car races, opening the way to, for example, a GTA in three dimensions, much more adult in view than the isometric perspective from before. Sure, we got used to hitting shots with weapons just like the real ones, to fighting with credible fighters and facing the horror of cursed peoples and everything that looked like this, as kind, was already “for children”.

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What a terrible label “children’s game” that is. It turns out that adults cross it directly off the list and 12 or 13 year old kids are pushed back, because they no longer consider themselves children and do not want to be seen enjoying “children’s things.” And, let’s face it, that “for children” is too generic, that between a 3-year-old and a 6-year-old there is an abyss, like between a 6-year-old and a 12-year-old … The downside is that the alternative “For all audiences”, is also interpreted as “for children”, instead of giving it the value it deserves. Because you will not deny me that doing something that both children and adults like equally has its crumb …

Hobby Consolas celebrates 30 years with an exciting journey from its origins as the best-selling video game magazine in Spain, to its exciting present as the number one video game website.


If you have small children (or brothers or take care of nephews) you will be a little fed up with children’s drawings. I ended up getting the point Little me, but Dora the explorer (and his map and his backpack) have always disliked me, the poor. Of course, when it was time to take the little one to the cinema to see a Pixar one, the one who was excited was me. The first movie that my son saw in the cinema, very small, with his booster and all, was Wall-E. He came out excited and I, with tears in my eyes. We knew each other by heart until the dialogues of Cars, but I did not mind seeing her again, because I always discovered something new. And that has a lot of merit.

When Electronic Arts told us that they were going to release a video game from a children’s novel with great success, I bite the bullet and borrowed the book to read it to me, because of writing a report with first-hand information. I couldn’t want less to read a children’s book about an 11-year-old magician… Then I borrowed the second one and then bought them all, queuing “with the children” each time a new one was launched.

My son got hooked on Pokémon when he was six years old and there he is, at 17, giving evolutions. A few years ago, at a gamification conference, it was said that the average age of Pokémon players was 30 years (then I also talked about this). And I believe it. There are not many “adult” games that offer as many strategic and tactical combinations as Pokémon, however adorable their creatures may seem.

Make a “whatever” That children and adults like it equally has merit, a lot of merit, because it means that it has various levels of understanding, that it provides elements that are capable of being liked by some without disturbing others. And it’s a shame when prejudices prevent us from enjoying them. How glad I am that EA decided to release Harry Potter… And I’m not saying it because of the game (which I didn’t like).

Thanks, perhaps, to that I’m getting old I was talking about at the beginning, I have always liked Mario, I loved Kingdom Hearts (and what a turra that happened in its day with Donald and Goofy), I have not disgusted the LEGO, the Rayman have always seemed delicious and I must admit that I had a great time with Knack, no matter how much they put him off a donkey (it tasted little like a PS4 launch game). Of course, The Wind Waker is one of my favorite Zelda’s, aesthetics included.

No, it is not good to get carried away by prejudices, but lately, I also read a lot out there that it goes exclusively shit for PS5 that of Ratchet & Clank A separate dimension, which is a game for children … Really?

Probably Insomniac Games saga is one of the most paradigmatic examples of games “For all audiences” that exist, with the permission of any Mario. Direct fun, a lot of action, a lot of sense of humor with various reading levels, many surprises to discover … They are one of those games that you drink without realizing it, whether you are 10 or 50 years old. And, I insist again, achieving that is not easy.

Perhaps the best way to remove negative connotations from “for all audiences”, is that we enjoy them, we recognize it. Let the fans of Pokemon, Kingdom Hearts, Mario, Ratchet, LittleBigPanet or Splatoon … and Ori and the Blind Forest, raise their hands, which I have seen listed as “game for children”. Let’s see if we can no longer be ashamed to admit that yes, we enjoy ourselves as children. With a bit of luck, children (and not so young) could be encouraged to discover them.

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