Home » today » Technology » Valve’s Stance on AI-Generated Games: Copyright and Regulations

Valve’s Stance on AI-Generated Games: Copyright and Regulations

Steam is already an important platform for most game developers to choose to provide PC games. Recently, some game developers said that they received Valve’s refusal to release games that use AI to create or assist in generating content, and cannot prove that they have copyright. After many discussions, Valve made a statement Ren responded through foreign media, emphasizing the importance of “copyright and regulations”.

It is rumored that games with AI content cannot be released on Steam. Valve stated through foreign media that the core of the problem lies in “copyright and regulations”

The cause of the incident has been mentioned by game developers one after another. They said that they still received a reply from Valve when they said that the game development used AI to generate content and raised money, saying that they could not confirm whether the developer owns the copyright of the data using AI technology , the game cannot be published.

Later, there were more and more discussions about the launch of AI-assisted content-generated games. After all, on Steam, you can still see games with characters, stories, and dubbing all generated by AI, such as “This Girl Does Not Exist”. Therefore, Steam is the main platform for games to be put on the shelves, and Valve’s attitude towards this kind of game with AI-assisted content generation is very important to game developers.

Image Source

Later, the spokesperson of Valve finally responded to the overseas media PC Gamer and IGN to report their position. They did not respond directly to the individual case, mainly stating that Valve did not prevent the use of such AI-assisted content on the Steam platform. On the contrary, They are actively trying to integrate this kind of content into a more complete review process, and they are constantly responding to the ever-changing copyright laws and policies in reality.

As for the AI ​​​​currently used to assist in generating content, it is difficult for developers to prove that they have sufficient ownership of the training model data, such as images, text, and music, and the relevant regulations are still in place. Therefore, whether the game has the required The developer still needs to bear the relevant responsibility for the appropriate copyright. This also seems to indicate that Valve’s attitude is to continue to adjust the review process, and developers still need to bear the responsibility of avoiding copyright infringement when using AI content at this stage.

Although AI creation or assisted content generation has gradually penetrated into everyone’s life, the data used to train AI is often not necessarily authorized enough or only limited authorization, and the law is not yet complete, so it is natural to be burdened when using this type of AI creation. more responsibility. It’s just that there is still a lot of room for ambiguity and adjustment in this kind of copyright review. Game developers may be able to speed up some mechanized processes through AI, but if it is presented in specific content, it may still need to think more. Of course, in the end, it’s all about the platform. Calculate.

PC Gamer Report

IGN report

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.