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Valve Launches “Counter-Strike 2” with NVIDIA Reflex: Reducing System Latency by 35%

▲ “Absolute Force 2” reduces system latency by 35%. (Photo/Provided by NVIDIA)

Reporter Lou Wanling/Comprehensive Report

Valve, the developer of “Counter-Strike”, officially launched “Counter-Strike 2”, which is claimed to be the largest technological leap in the history of the “Counter-Strike” series. NVIDIA and Valve have joined hands to make this game support NVIDIA Reflex, ensuring that Minimize system latency.

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It is understood that “Absolute Force: Global Offensive” uses the Source 2 game engine, using the updated graphics API to improve response speed and create a more realistic and realistic game screen. The system latency has always been a factor for players to defeat the enemy in the game. It is crucial that NVIDIA and Valve work together to make the game support NVIDIA Reflex technology to reduce game latency as much as possible.

In competitive shooting games such as “Absolute Force 2”, higher frame rate (FPS) and lower system latency allow players to aim at targets more quickly and react quickly. Due to the best latency performance brought by NVIDIA Reflex, PC latency is less than 15 milliseconds, coupled with the highest frame rate, the GeForce RTX 40 series allows players to enjoy the ultimate “Absolute Force 2” gaming experience. In addition, players with compatible GPUs can enable NVIDIA Reflex in Force 2 to reduce system latency by up to 35%.

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