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The PC version of Final Fantasy VII Remake is another example of botched optimization

A few days ago, gamers saw the release of the Final Fantasy VII remake, which was originally released on PlayStation 4 in the first half of last year. New version with the subtitle Intergrade ale did not provoke a positive reaction before the release itself. It turned out that the PC version will be available exclusively skrze Epic Games Store a in addition, it will cost 80 eur / 2,119 crowns.

However, even bigger problems arose after the game was released. The first responses said that optimization was definitely not ideal. The editor of the Digital Foundry website, for example, came up with his findings Alexander Battagliawho pointed to significant declines in fps and jams also on a powerful set with an Nvidia RTX 3090 graphics card and an Intel Core i9-10900K processor.

Battaglia was joined by his colleague from Digital Foundry John Linnemanwhich port marked terrible. According to some tests, fps crashes have mitigated shutting down Hyper-threading technology on Intel processors, running the game in DirectX 11 mode, or shutting down programs that are running in the background. However, we will have to wait a while for more detailed analyzes. Fps dips and jams are not the only problem.

Also shows the overall unsuccessful optimizationalmost any setting, which PC gamers are used to. For example, you would look in vain for the ability to turn off motion blur, change the anti-aliasing level, or turn on VSync. One of speculated reasons messy optimization can be release debug versionwhich is intended for developers. We will see if in the foreseeable future Square Enix will rush with partial repairs that the technical condition would otherwise the acclaimed Final Fantasy VII remake improved.

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