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“The Legend of Zelda Kingdom Tears” Game Directors Discuss Secrets of Development and Cheating-like Abilities

After the launch of “The Legend of Zelda Kingdom Tears” last Thursday, it has been loved by many players. The foreign media polygon interviewed the game director Fujibayashi Hidemao and producer Eiji Aonuma of “The Legend of Zelda Kingdom Tears” and talked about some games Secrets of development.

Among Link’s four new abilities in “Tears of the Kingdom” this time, the “Breaching Technique” allows Link to pass directly through the ceiling. Speaking of this skill, Mr. Aonuma said that once when he explored some caves on the ground in the game, he would think where will this end? Feeling a bit lost? And after exploring, you have to walk all the way back to the entrance of the cave, which feels very troublesome.

After hearing the words, Mr. Fujibayashi threw out a suggestion: “What if we have a way to leave the cave through the top?” So the two began to explore this idea, and also realized that this is another way, which not only allows players to have more choices , is also connected with the theme of “vertical” this time.

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Fujibayashi Hidemo revealed: “The first technique of Tongtian was actually a debugging (Debug) function.” “When we explore the cave, we will first reach the destination, and then use this debugging function to reach the top. At that time, I thought maybe it was a game. At that time, Mr. Aonuma said that it would be too troublesome to go back the same way.”

“Honestly, cheating can be fun sometimes, and that’s why we decided to include it,” Fujibayashi said.

But Eiji Aonuma also admitted that the development of these cheating-like abilities did bring them some problems. After all, allowing players to pass through the ceiling may cause various situations, such as running out of the range of the map, or causing Data reading problems and so on. However, they must ensure that the player can play the game normally.

Aonuma Eiji also said that the skill of reaching the sky is his favorite skill, Aonuma said: “I am the kind of person who finds a way to cheat and likes to play the game in that way, so with the skill of reaching the sky, I will find various places to play the game. Use it.” As for Hidemaro Fujibayashi, his favorite is “Turning the Universe” because it looks very convenient.

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Left: Eiji Aonuma, right: Hidemaro Fujibayashi.

In this interview, the two were also asked whether they would want to make a “Zelda Legend” movie after seeing the success of “Super Mario Bros.”

Eiji Aonuma said that personally he is quite interested, but this is not something he can do alone. can do. Fujibayashi Hidemaro said, “Perhaps the voice of fans is the most important part.”

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