Home » today » Technology » The decompilation of the N64 Perfect Dark game is “almost complete”, enabling the ports – Games – News

The decompilation of the N64 Perfect Dark game is “almost complete”, enabling the ports – Games – News

A decompilation project focused on the Nintendo 64 game Perfect Dark is almost complete. The developer simulated the game in the C programming language and when run through the same compiler used for the N64 game, the same output is produced.

An important element in this type of project is that only the game code is imitated. When this work is completed, the developer will have created a version of the game which, due to the public nature of its source code, can be easily transferred, patched and modified. With such a port, players still need to purchase their own rom of the original Perfect Dark. The project can therefore resources as textures and audio files to be used while playing the game.

Just because the project is finished doesn’t mean the game is immediately playable. The Legend of Zelda: Ocarina of Time received the same treatment, again for the Nintendo 64. Just under four months later the decompilation of the game has been doneIt came one PC port. Such a PC port could also appear for Perfect Dark with decompilation.

The fact that the work is “nearly done” rather than completed isn’t a big deal, according to Ryan Dwyer, the developer behind the project. Thursday added to read me of the project: “The ntsc-1.0 and ntsc-final versions have been completely decompiled, but some features have not yet been byte matching while being functionally the same. The status page does not list them 100% yet because it only counts the matching characteristics. “

In addition to Perfect Dark and Ocarina of Time, there is also a Super Mario 64 decompilation project. For example, this led to a pc-port van die game with raytracing. The Zelda decompilers are also working on a The decompilatie of the mask of Majora, which is about 70% finished. Such projects try to avoid illegality by not distributing the Nintendo code, but a self-written and functionally identical code. For the moment, these kinds of projects are not being taken offline, even after a few years.

From the old box: Perfect Dark’s first mission (2000)

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