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Starfield’s lead artist says the game’s overall aesthetic is ‘NASA-Punk’

Starfield lead artist Istvan Pely has revealed that the overarching aesthetic for Bethesda’s upcoming space RPG is “NASA-Punk”.

Talk to Billy and lead animator Rick Vicens Xbox Wire He discusses how the term really took on a life of its own and helped shape what Starfield is today.

“Early on this project, when we were trying to create the overall aesthetic of this game, we kind of coined the term ‘NASA-punk’ to describe a more cohesive, relatable science fiction universe,” says Bailey. We wanted a very realistic experience. You can draw a line on current space technology and extrapolate from there to the future so it’s believable and credible.”

“What’s really exciting is how we latched onto this concept,” added Vicens. “When I said NASA-Punk, the technical team can instantly take those two words and make them work. It was the perfect term for our art direction and keeping everyone in the same flow and working in a consistent style. For me, I just clicked. At the beginning of the project, I think the term was extremely important to us.”

The “NASA-punk” talk was part of an article announcing an exclusive and signed Starfield Art Endowment that will be awarded constellation members The chance to win an exclusive, high-quality print signed by artist Mike Botkos and game director Todd Howard.

I watched the Diaries of a former art director for Starfield developer Matt Carofano talk about how Starfield is “a more cohesive game fundamentally defined around exploration”. Now, we have a term that corresponds to this philosophy.

Starfield is scheduled for release on November 11, 2022. For more information, check out what the collector’s edition of the game might contain and why Howard said Starfield was made now or never.

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Adam Pankhurst is a news writer for IGN. You can follow him on Twitter embed tweet is on Muscular contraction.

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