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Shadow of Mordor didn’t make it to other games

The Nemesis system is a mechanic that makes opponents remember previous interactions with the player’s character and endows enemies with various traits.

Thanks to her, an ordinary orc, met at the beginning of the game, can eventually become a real curse, pursuing the main character at every turn. Within the system, opponents can also fight each other for dominance in the hierarchy.

Why didn’t the interesting game mechanics make it into other games? It turns out that in 2015, Warner Bros. patented it

This is not unusual, other companies have patented their mechanics, for example, BioWare (dialogue wheel) or Rockstar Games (AI driver navigation system).

A patent does not mean that other products cannot have similar solutions, but their implementation may seem too similar to developers, which will lead to a lawsuit. However, some companies are experimenting with similar ideas – the edition of the VG24 / 7 portal mentions the mercenary system from Assassin’s Creed: Odyssey.

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