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Sensory Technology for Virtual Reality: Bridging the Gap between Real and Virtual Worlds

Virtual reality is a technology applied to games and activities, allowing users to experience situations that appear to be real.

Over the years, it managed to conquer different upgrades, but something not yet imagined is close to becoming accessible. A Japanese company has developed sensing technology for virtual reality.

Approximation between the real and the virtual

Who has never watched a movie or played a game and wanted to feel part of it? Current technology allows the mixture of fiction and reality and allows users to learn more about this fantastic world.

Surpassing all levels achieved until today, a Japanese company has developed a sensitivity technology for virtual reality. H2L Technologies is responsible for creating a device that allows you to experience multiple sensations in online reality.

Photo: SHVETZ/Canva Pro

How does the device work?

Through the device, electrical signals will be sent that will induce the brain to generate sensations. Some of them are: pleasure, pain, cold, among others. One of the biggest supporters of this initiative is Sony.

The founder of the startup is Emi Tamaki and he told a little in an interview about how the idea for this project came about. Tamaki has some limitations due to heart problems, so he can’t experience everything he wants.

In this sense, he decided to focus his studies on creating a product that would allow, not only him, but everyone who is in some kind of restriction, to experience new sensations.

The developer shared that this technology will allow even more immersion for those who will use it. The more sensations available, the greater the proximity to reality.

Virtual relationships of affection can be important when, for example, a long-distance hug is necessary. Everyone will want to feel as close to the face-to-face hug as possible.

This is a path that has not yet been studied or developed precisely because of the complexity required. Even with the help of big companies like Sony, this result may only be presented to the final consumer in a few years.

2023-06-03 12:41:19
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