–
This is about killing zombies. Big zombies. And little zombies, too!
Activision
Zombie-snork
New Call of Duty also means new zombie mode, and if you’ve played zombie mode before, you’ve actually played this one too. In all, you play with three other partners against a bunch of Nazi zombies who come to kill you in cramped areas. You earn resources that you can exchange for better weapons or other abilities, and you fight from board to board to advance against increasingly difficult and deadly zombies.
It can definitely be fun to fight the zombies with friends, and there are some tough effects and boards to be found. At the same time, there is little that really stands out. The original zombie mode in World at War appeared scary and down to earth, while we now get a bunch of effects and magic that make everything much more cartoon-like and remove the scary feeling we have had before. Furthermore, there is little to do. Zombie mode is mostly about shooting and making money from the zombies, and much less about exploring, closing windows or openings the zombies can get through. Now this more fantastic approach is something the mode has done more and more of, but Vanguard is taking the cake. If you love “Zombies” you can probably find some fun moments, but for everyone else there is not much to see here.
Conclusion
Call of Duty: Vanguard is a very mixed package. The campaign is exemplary at times; Stalingrad is a highlight, but the other campaign sequences are relatively tame. The middle sequences are cinematic, at times funny and clearly meant to appear as high-budget (something they do), but the Nazis are portrayed more as naughty cartoon characters than actual war criminals, and something that can easily flow into the supernatural zombie mode.
The multiplayer offers speed and excitement, and is addictive when all is said and done. The weapons feel good in the hand, the sounds are in place and the effects are good, but everything around – the maps, the teams, the uniforms, the very feeling of playing a World War II game is completely gone. War is used as a selling point rather than something to experience or something to be respected, which makes the game lose its sense of authenticity. It feels a bit like Fortnite was coming out with a World War II package – okay, we might use an MP40 and M1 Garand, but Fortnite would have made the war completely absurd and removed all real depth and seriousness. We end up with a Call of Duty with 1940s “skin” instead of a Call of Duty dedicated to the war for its own sake.
With the zombie mode in tow, we get a game that makes the war unrecognizable. The campaign is the only historical bright spot, although here too I would like to see something more revolutionary, more signs of growth, something that could take the Call of Duty series further and away from a formula that is now 14 years old. The formula works somewhat better when the setting is more modern and smaller in scale, because there it feels more natural to use special agents in narrow areas – World War II, on the other hand, is best known for massive battles between great powers, something completely different from what we get here . Even the title is diffuse, and although “WWII” may have been a bit too literal and American, Vanguard is as sterile as it gets – and this may reflect the name of the game in the end quite well.
–
Related