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PS3 and Vita players will no longer be able to buy games directly in Store – Gaming – News


A solution and 1 of those articles could even be a simple patch to ignore that CMOS check. The question is whether Sony will actually implement this.

It’s not a simple check. It’s about the internal clock of the console that must match within a certain tolerance, otherwise the locally stored cryptographic token that represents your license to play certain content is no longer valid.

The CMOS battery powers the clock, among other things. If the battery is ever empty, the clock falls back to the value -1 and can only be restarted after replacing the battery by being assigned a positive value (with all values ​​< 0 the clock does not increase) which alone can be done by syncing the time through a connection to the PSN servers.

This is not a hardware limitation.

The only thing Sony would do here can to do is completely remove the cryptographic protection around the license check and consider all installed licenses as valid.
But; if these are actually stored encrypted and need to be decrypted, instead of just cryptographically verified, then they will probably be there. with no way of wanting to – because they use this same implementation on the PS4 and PS5 as well.

Both of those by the way exact have the same problem built in. Also hardware limited, vziw.

[Reactie gewijzigd door R4gnax op 6 oktober 2021 16:03]

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