Home » today » Technology » PlayStation stops awarding good behavior because no one uses it – Gaming – News

PlayStation stops awarding good behavior because no one uses it – Gaming – News

Isn’t it just too much trouble to temporarily switch context every time, pick out a type and then come back again.

Death Stranding shows a much better implementation of this, as soon as you use something, have done something, it doesn’t matter what as long as it has to do with another player, give a thumbs up quicktime event where you just quickly click on a button to give one or more likes.

Fast, efficient, does not get in the way and often happens during moments when you are not doing anything.

For example, could be implemented during a replay of a “kill” in a multiplayer shooter.

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.