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Nixxes reveals next-gen features of Marvel’s Avengers – Gaming – News

The version of Marvel’s Avengers, which will be released on PlayStation 5 and the Xbox Series S and X on Thursday, will have higher resolutions and shorter loading times. Microsoft’s consoles also achieve 60fps, according to Nixxes, despite confusion about this.

Publisher Square Enix announces which graphics improvements will be noticeable as Marvel’s Avengers releases on March 18 for PlayStation 5 and Xbox Series X | S. The game was released for PlayStation 4, Xbox One and PC last year. The update is free for those who own the version for the older version of the same console. The version for PS5 runs in 4k at 60fps, albeit with checkerboard rendering, meldt Square Enix. However, the description of the Xbox Series X version’s features lacks the frame rate. Square Enix only reports a native 4k resolution for the Series X and a 1440p resolution for the Series S. In an interview with Tweakers, Jurjen Katsman, founder and owner of the Utrechts Nixxes Software, makes it clear that the game will also be available on the Xbox. Series X and S will get a 60fps mode.

Stats Marvel's Avengers op XSX|S

Katsman can know, because Nixxes, has been working for years to big titles like Hitman, Tomb Raider and also to Marvel’s Avengers. We asked him what Nixxes contributed to the version for the new generation of consoles. “Our contribution was mainly to shorten the loading times. They were sometimes longer than a minute,” says Katsman. “In the past, a checkpoint could reload because of all your players out are just half a minute. We have reduced that to such an extent that it is now almost instant is. And I think players are fed up with the inside of the Quinjet that you see when a mission is loaded, “Katsman points out the performance improvements.

For PlayStation 5 gamers, the upgrade also means that several features of the DualSense controller will be supported. The haptic feedback in particular offers opportunities. “We paid a lot of attention to that. All the heroes in the game have their own weapon and you expect them to all feel differently.”

Another noteworthy detail is that Marvel’s Avengers supports cross-platform play between devices within the same ecosystem. That means that gamers with a PlayStation 4 can play together with gamers with a PlayStation 5 and the same applies for Xbox One and Xbox Series S and X owners. However, interplay between the consoles of Sony and Microsoft is not yet possible.

The Utrecht studio, which now employs more than sixty people, does more with Marvel’s Avengers than just preparing the next-gen versions. For example, Nixxes was and remains ultimately responsible for the Steam and Stadia versions of the game. Originally, the studio mainly offers support on a purely technical level, but in recent years has also increasingly focused on producing content. The studio has therefore had a big hand in the post launch content from Marvel’s Avengers. On Thursday, a new update will add a story about Clint ‘HawkEye’ Barton, which Nixxes has co-written.

Adding that extra content is important, as the game received a lot of criticism at the launch because the content that was still playable after the main campaign was of much lower quality. That feedback arrived at Katsman: “Of course! We also read reviews and reactions from players. We think it is important to read and respond to them. But in the end it varies a lot per person. What is the reason that you play the game? If you play it mainly for the story, for the campaign, then we have released the Kate Bishop story for you. The Clint Barton story is also coming now and new things are being announced. So we are constantly offering new ones. content within the story and all that content is also all playable in multiplayer. In addition, we have also added other types of missions that you can also play in multiplayer. We are working hard on that, but that obviously takes time. It only goes so fast. And of course we also try problems in the game, such as polish, give proper priority. So a lot of focus went to that immediately after launch. “

For example, Nixxes has already done a lot of work on Marvel’s Avengers and the role is not yet finished. “No, Avengers is not ready and our contribution is not ready yet,” says Katsman with a laugh. “We will remain responsible for the Steam and Stadia versions, but will also contribute substantively to the content that is yet to be released. Our content team has been working on Operation Future Imperfect and will now focus on other content.”

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