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New work’Diablo 4′,’Rogue’ joining… Also equipped with PvP

picture explanationJoseph Piepiora Senior Systems Designer (Award) and Carina Kingdom Senior Animator.

On the 20th, Blizzard Entertainment held an online conference’Blizz Conline’ and released the job’Rogue’ of the new work’Diablo 4’under development. ‘Rogue’ is characterized by being able to quickly approach an opponent with a sword in both hands and perform a lethal attack or use a bow to face an enemy from a distance. Combat using poison and dark magic is also possible.

Currently, Blizzard is releasing news of the new development of’Diablo 4’every quarter, and in line with this’BlizzConline’, it has also arranged an online video interview between Chief System Designer Joseph Piepiora and Chief Animator of Karina Kingdom, who are developing Diablo 4. .

In this interview, chief system designer Joseph Piepiora said, “In order to freely venture into the open world and not interfere with the user’s personalized experience, we are designing it so that other users can meet in the region according to the progress stage.” “We are also thinking about a way to incentivize users to use various builds by organizing them so that various builds are possible, progressing through seasons,” he explained.

Chief animator Karina Keum said, “The’Rogue’ is a character that can easily switch weapons and has good mobility due to the nature of his job. It is very fast and has a variety of styles during battle.” “I was inspired by the title of the past, but the first episode Sisters of Invisible Eyes (Rogue in Diablo 1) will appear as NPCs that can interact with users.”

The following are questions and answers.

▲ What about the balance of personality and efficiency of the technology tree?

Joseph Piepiora (Joseph): It is structured to enable various synergies. Various builds for each job will be possible, and dungeon content will be varied. It is difficult to say that the details cannot be disclosed, but various character builds will be possible in terms of content.

Basically, several gameplay tests are planned. We will do internal testing, community testing. In real live situations, you will experience and utilize various synergies for each character class. Of course, I think some builds can stick. After the season, we plan to operate a method of incentivizing various builds to be used.

▲ Open World and Camp System.

Joseph: Basically, you are free to venture through the open world. The story progresses by directly participating in the wide open world. You want to have a personalized experience in your campaign or narrative progression, and you don’t want to be disturbed. In a personalized form, they only see themselves, and when progress in the area is completed, they are opened so that they can meet other users in the same area.

The camp system is a place conquered by the power of darkness, and can defeat the skeletons or shoplifters that dominate the camp and free them. In the liberated area, you can meet and enjoy merchants or quest NPCs. I also paid much attention to dungeon work. It is planning to encompass various user experiences.

▲ The origin of the new job’Rogue’.

Karina Kingdom (Karina): Diablo 4’s professions are inspired by past titles. However, the’Sisters of Invisible Eyes’ will appear as interactive NPCs.

▲PvP additional plans.

Joseph: Introducing PvP. Think of an open world PvP system. However, it was set as content that users enjoy when they want. Legendary equipment, gear, progress, etc. are not forced elements.

Related content is a chapter of hate. It is a concept that is cursed when entering the area. You can fight monsters or open a treasure chest to obtain hate shards. Fragments of hate can be purged through a purification event, and at this time, you can see other users purifying in the vicinity and become hostile and take away the fragments of hate from the opponent. Fragments of hate are goods that can obtain trophies and appearance items.

The’ear’ in the’Rogue’ introduction video is an homage to’Diablo 2′. It is a loot system obtained by defeating other users. The name of who you defeated is also displayed. It is the role of a trophy, and it is not intended to be used to purchase items like fragments. It can be viewed as an honorary reward.

▲ It is said that it embodies the dark and scary atmosphere and loneliness of the early series.

Joseph: Loneliness is a very important factor. Although it is a multiplayer game, there was a keynote that it was hoped that contact between users did not occur frequently. We aimed at a system that can sustain loneliness as much as possible. Therefore, sometimes users gathered together to design a direction to proceed with the content.

In terms of content, 90% of the total population died after Diablo 3: Soul Reaper. The world has been devastated and many areas have been abandoned as wasteland. There is no city to stay safe. Forgotten and isolated areas arose. It contains the content of exploration of various areas and driving out evil.

▲ The introduction video of’Rogue’ showed the aspects of archers and assassins. Is it possible to switch during battle?

Karina: You can easily switch. Rogue is a character with good mobility. A variety of game styles can be used during battle.

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