Home » today » Technology » Most players only get it and don’t buy it. Foreign media judges that Epic Games is not optimistic about the future-Yahoo 奇摩游戏电竞

Most players only get it and don’t buy it. Foreign media judges that Epic Games is not optimistic about the future-Yahoo 奇摩游戏电竞

As a PC digital platform that competes with Steam, Epic Games has relied on free games and exclusive buyouts to attract players to join in recent years. It has also disclosed the relevant platform records for 2020 a few days ago, indicating that its annual revenue exceeds 700 million US dollars.But there isForeign media VG247 has learned from this informationJudging that the future development of the Epic Games platform is not very good, many people just don’t buy it, and the source of income is still from the “Fortress Heroes” which is alone.

Recently, the exclusive launch of a new killer work has indeed attracted many people. (Source: Epic Games)

VG247 compared the data in 2020 and 2019 and found that although the number of players on the Epic Games platform has increased by 48%, 160 million people from the original 108 million. Although it is a very strong growth, it is true that players spend on Epic Games The amount of money only rose from 680 million U.S. dollars to 700 million U.S. dollars, a growth of only 3%. It is not difficult to see that most of the players come to receive free games.

Among them, in terms of platform revenue, in fact, more than 63% are from the popular battle royale game “Fortress Heroes” in Europe and the United States, and the popular game “Rocket League” that was removed from Steam last year due to the acquisition of Epic Games. And the games that spent a lot of money and the developers signed the time-limited exclusive games, and some transplanted works totaled more than 300, but only 265 million US dollars.

(Source: Epic Games)

Popular games are still their own. (Source: Epic Games)

Literally it looks like a lot, but you must know that due to the raging Wuhan pneumonia (new coronavirus) in 2020, the revenue of many digital game platforms has increased substantially. For example, Steam has increased compared to 2019 alone. 21%, but Epic Games has only a small growth. It can be seen that most people do not have much desire to buy on the Epic Games platform except for some exclusive games.

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