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Metro Exodus developers love ray-tracing on Xbox

The graphic quality of the titles of 4A games, the creators of the Metro saga, is undisputed. Each game is a visual showcase for the player’s optical enjoyment and especially with the release of Metro Exodus the company turned entirely to ray-tracing on PC. The incorporation of this technology in the new hardware of the Xbox Series X and PlayStation 5 opens the door to the innovations of the company also in the console market.

Already on repeated occasions the Polish study had referred to the support they will provide on various platforms and recently In an interview, Jon Bosh, the CEO of 4A games, stated that they were very excited about the possibilities of the ray tracing and committed to rebuilding the technology engine on which their games run to make use of the ray tracing in the new generation of consoles.

Metro Exodus, a pioneer in the ray-tracing

As with many innovative technologies years ago, it appears that the ray-tracing is the way to go for many companies, at least that’s what the director of 4A games:

“He ray-tracing it’s the future. Since Nvidia told us about their plans for the future of this technology, we have joined with great enthusiasm. Have been pioneers of RTGI with Metro Exodus It was a totally new emotion and we aspire for the ray-tracing Keep growing. We are rebuilding our entire engine to be centered around this technology, so knowing what is going to happen in the future remains an emotionally charged unknown. “

Xbox Series X is prepared to offer ray tracing natively and is one of the options that will be most incorporated in new generation games.

Gabriel Fuentes

Gabriel Fuentes

Video game translator and locator with a passion for retro titles and simulators. He has never released a control since he was given an Atari 2600.

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