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Kino: Hero Mode – Game developers hate this trailer

In Hero Mode (in theaters from June 4th) is the young Troy Mayfield (played by Chris Carpenter) a programming genius who loves to develop games and who developed several video games when he was young. His dream is to work in his parents’ company, who are both game developers. And after their company Playfield loses its lead designer in the middle of the crunch and has to develop a completely new game, Troy’s dream comes true.

When it turns out that in one night he fixed all the bugs in the game that others couldn’t find in the last few weeks, he was even named the company’s lead designer after a short time. His goal: to develop the most epic game in the world in 30 days until PixelCon, or his family will lose everything (!). The company’s older developers are usually just in the way, and he can make faster progress if he is a programming prodigy and promotes the project on his own.

That 30 days of development time for an AAA game is completely utopian – especially for just one person – is clearly visible even to laypeople. So it’s no wonder, the right game devs, who know what kind of processes are behind the development of a video game, are, to put it mildly, deeply offended by the following trailer.

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Hero Mode: The typical Hollywood hero story of the nerd who saves the world. This time taken to extremes by having to create one of the greatest video games on the planet in 30 (!) Days. Seldom has the meme “this is not how any of this works” fit better.

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No wonder that real game developers are grossly offended by this trailer. A teenager is a programming, artist and production team in one and, with enough Red Bull, can handle the entire project in 30 days.

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Anyone who hides themselves in their gaming chair from cringe attacks during the Hero Mode trailer can hardly imagine how game devs feel, whose profession is being ridiculed. The worst part is that the trailer makes it seem like making video games would be super easy and quick. So why don’t companies provide us with AAA games much more often? Why does a Witcher take so long to develop when, with the right guidance, it could be programmed in 30 days?

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