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GeForce RTX 3070: Why 8GB Memory Capacity Is Insufficient for Gaming Performance

The 8GB memory capacity in the performance segment of the GeForce RTX 3070 is no longer enough and was basically tight at the time of release. Although there are a number of different tests that confirm the impact of this capacity, there were still opinions that questioned it on the basis that the 8GB GeForce RTX 3070 was compared to another 16GB graphics card, or that the 16GB modified GeForce RTX 3070 also had a modified BIOS with different clocks and energy limits.

These formal arguments have now been dropped by the Casual Gamers YouTube channel, which de facto confirmed the previous results. The impact of 8GB of capacity on the performance of the GeForce RTX 3070 is not only cosmetic in many games, but the effects are really fundamental. For example, in Resident Evil IV Remake, even the minimum FPS with a 16GB configuration is higher than the average FPS with an 8GB configuration:

Not even The Last of Us is much better for an 8GB card, where the minimums also fall below 10 FPS:

The impacts also apply to Hogwarts Legacy to varying degrees:

As evidenced by the graphics from Resident Evil and The Last of Us, the argument here is not even “after all, textures / details can be reduced”, as it is clear that the graphics core is sufficient for the given level of detail and achieves stable and smooth FPS – the problem is solely in capacity memoirs. If we were to reduce the details due to insufficient memory, then we are basically admitting that a significantly weaker GPU would be enough for 8GB of memory, because we do not need the performance of a six hundred dollar product for low details.

Nor can it be claimed that no one could have known about the insufficiency of 8 GB at the time of the card’s release. Below I quote two passages from an article we published to mark its release:

…in some games the GeForce RTX 3070 comes out noticeably slower than the GeForce RTX 2080 Ti at 3840×2160, while at 2560×1440 it is faster or just slightly weaker. The reason is probably the lower memory capacity (8 GB instead of 11 GB), the limits of which the card hits at 3840×2160. Although it is a 4k resolution, it is already manifested at the time of release, so it can be expected that these manifestations will begin to affect the 2560×1440 resolution over time with new games. The GeForce RTX 3070 would be suitable for 10-12 GB – when the comparably powerful GeForce RTX 2080 Ti was equipped with this capacity more than two years ago, it cannot be expected that since then the demands of games on memory capacity have decreased, rather the opposite.

A minor blemish on the beauty is the memory capacity, which was normal for 2560×1440 hardware in 2018, but 8GB is tight for a 2021 card.

In short, if the insufficient memory of the graphics card is manifested at the time of its release in any setting, at which the card reaches playable FPS on average, then it is clear that with the arrival of new games this problem will only worsen (similar to the 6GB GeForce RTX 2060, which was presented by Nvidia as a card for 2560×1440 with ray-tracing).

2023-06-02 05:47:03
#16GB #memory #GeForce #RTX #increases #min #FPS #average #FPS #level #8GB

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