Home » today » Technology » Gaming – The developer of Starfield justifies the emptiness of most of the planets in the game… and a major attack – spaces

Gaming – The developer of Starfield justifies the emptiness of most of the planets in the game… and a major attack – spaces

Gaming – The developer of Starfield justifies the emptiness of most of the planets in the game… and a major attack

An employee at Bethesda, the developer of Starfield, which was released last September, responded to the negative review by criticizing the presence of inactive planets.

The comment came from a user named Bethesda_FalcoYamaoka, saying: “We intentionally designed the planets to be empty because all planets are already empty.”

He added: “This came to give a feeling of smallness in the face of that vast universe. When astronauts landed on the moon, they felt exactly what I felt when I got there.

He continued: “Starfield is a role-playing game that includes hundreds of hours of quests to complete and characters to meet.”

The game developer continued: “Most tasks also differ according to your character’s skills and decisions, which greatly changes the outcome of the game.”

He added: “Try to create different characters with backgrounds and characteristics that conflict with your previous character. You will feel as if you are playing a completely different game.”

He continued: “Put the dots into the different abilities of the character you created previously, and now you have completely different decisions to make and difficulties to face.”

He concluded: “There are many layers in Starfield, where you will find things that you did not know were possible after playing for hundreds of hours. Even after completing the main story, your adventure doesn’t end, so you can continue with New Game+ to continue exploring Starfield and everything there.”

This response has been the target of severe attacks online since its publication, on the grounds that it is a blatant expression of the company’s laziness and a weak justification for the lack of creativity and missions in the game’s open world.

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