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“Don’t Pee” Steam Game Review: Simulating Urgent Urination

Everything can be simulated as a game, even the urge to urinate. There is a new coin simulation game “Don’t Pee” on Steam today (2nd). Although it is obvious at a glance that the quality is not high, the theme is full of curiosity, because the purpose of the game is to find the toilet before the protagonist urinates. .

Perhaps it’s because I have an irresistible attraction to the toilet. In 2019, I bought a turd game called “Toilet Simulator”. It lives up to its name, it is a simulator of going to the toilet, because it does more than peeing. You can also make Yoneda Kyo.

Today, “Don’t Pee” describes a man who drinks beer before going to bed and wakes up in the middle of the night due to the need to urinate. He must try to find a toilet to release his bladder before peeing out, but the promotional images of the game preview look like a horror game.

After installing the game, I didn’t have much expectations for “Don’t Pee”. However, the fact that it allows players to customize the color of their underwear is quite interesting at first. Unfortunately, the only thing that can be changed is the color.

In fact, I realized after entering the game that customizing colors is at least perceptual. Although this game is a first-person simulation game, you can still see the protagonist’s underwear from time to time, because the perspective will be when the protagonist is peeing. When in a hurry, go down.

But after all, these are the male protagonist’s underwear, and there is nothing particularly attractive about it. The most curious thing about this game is still how to use the theme of “urgent to find the toilet” to achieve simulated gameplay.

From the beginning of the game, the protagonist wakes up from the bed on the second floor and begins to explore the room. The protagonist will trigger a QET event at a specific time or place – that is, a sudden howl, and then a designated keyboard button will appear. Only after hitting it continuously can he stop the urge to urinate. .

If you react even half a beat too late, you’ll end up peeing all over the floor and starting over.

Therefore, the exploration process of the game is to find the toilet in this house that is unfamiliar to you and even the drunk protagonist does not know where he is.

After getting the flashlight, you can quickly find that the toilet on the second floor is destroyed. Then you will find a work table, which seems to be synthesized into props. The hammer on the side is just for decoration and cannot be actually picked up.

After a little exploration, you can quickly understand that this is a work of escape room gameplay. Many puzzles rely on specific actions to trigger events. For example, after getting the TV remote control, you can make the glass bottle fall down while watching the TV broadcast, and then get coins, and then get the hammer, etc.

Yes, none of the events make sense. In fact, most of these low-cost works have similar problems. For example, the hammer is clearly on the work table on the second floor. Why do you have to go through so many steps to get it? Or maybe you already have the hammer in hand, why not just break down the door and leave the house, just pee on the grass.

But the rules of the game are the rules of the game after all. I soon understood once again that simulation games often just remind you and me that the simulated game world and the real world have rules, and many of the rules are unreasonable.

Therefore, the unlucky protagonist can only play QET again and again to hold back his urine, and then continue to look for clues to obtain new items, try to solve the next puzzle and move forward.

In the end, what broke my last bit of patience was the inevitable bugs in the game.

After playing for about 20 minutes, before I tried to unlock the electronic password lock, I encountered a strange bug that prevented me from entering the keys again. The reason is unknown. It is speculated that it may be because the urinary urgency QET is triggered at the same time when entering the password.

The game does not have an archive mechanism, so once you return to the title screen, you can only start over and experience all the previous events (including QET again and again). To a certain extent, I did feel quite immersed while playing the game while feeling the urge to urinate.

But in the end I turned off the game, left my seat, and went to the restroom comfortably.

Well-known game developer Bennett Foddy once said that he made Digging for certain talents just to hurt them.

Although I don’t know if the developer of “Don’t Pee” created this simulation game of urgent need to find a toilet for those who can’t find a toilet, but I sincerely hope that he will have a toilet at any time during his long journey. , and it’s best to have toilet paper in the toilet.

The new copper price simulation game “Don’t Pee” has been launched on Steam today (2nd), priced at NT$ 45. If you are curious, you don’t need to add it to your wish list.

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