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Don’t buy our game, ask the developers of the successful detective Sinking City

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Horror stories Unfortunately, they are relatively common behind the scenes of video game development, and journalist Jason Schreier, for example, has built a career in undignified working conditions, even in the world’s largest companies. Unfortunately, the tension between creative authors and cool-minded marketers does not end even after the successful completion of development and can drag on long after the game enters the market.

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